public static class RegionInfluencer.Animated extends RegionInfluencer
RegionInfluencer.regions array.RegionInfluencer.Animated, RegionInfluencer.AspectTextureRegion, RegionInfluencer.Random, RegionInfluencer.Singleregions| Constructor and Description |
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Animated() |
Animated(RegionInfluencer.Animated regionInfluencer) |
Animated(Texture texture) |
Animated(TextureRegion textureRegion) |
| Modifier and Type | Method and Description |
|---|---|
void |
allocateChannels()
Called during initialization to allocate additional particles channels
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RegionInfluencer.Animated |
copy() |
void |
update()
Called to execute the component behavior.
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add, clear, read, writeactivateParticles, dispose, end, init, killParticles, load, save, set, startpublic Animated()
public Animated(RegionInfluencer.Animated regionInfluencer)
public Animated(TextureRegion textureRegion)
public Animated(Texture texture)
public void allocateChannels()
ParticleControllerComponentallocateChannels in class RegionInfluencerpublic void update()
ParticleControllerComponentupdate in class ParticleControllerComponentpublic RegionInfluencer.Animated copy()
copy in class ParticleControllerComponent