public static class RegionInfluencer.Random extends RegionInfluencer
RegionInfluencer.regions to the particles.RegionInfluencer.Animated, RegionInfluencer.AspectTextureRegion, RegionInfluencer.Random, RegionInfluencer.Singleregions| Constructor and Description |
|---|
Random() |
Random(RegionInfluencer.Random regionInfluencer) |
Random(Texture texture) |
Random(TextureRegion textureRegion) |
| Modifier and Type | Method and Description |
|---|---|
void |
activateParticles(int startIndex,
int count)
Called to initialize new emitted particles.
|
RegionInfluencer.Random |
copy() |
add, allocateChannels, clear, read, writedispose, end, init, killParticles, load, save, set, start, updatepublic Random()
public Random(RegionInfluencer.Random regionInfluencer)
public Random(TextureRegion textureRegion)
public Random(Texture texture)
public void activateParticles(int startIndex,
int count)
ParticleControllerComponentactivateParticles in class ParticleControllerComponentpublic RegionInfluencer.Random copy()
copy in class ParticleControllerComponent