public class GL30Profiler extends GLProfiler implements GL30
| Modifier and Type | Field and Description |
|---|---|
GL30 |
gl30 |
calls, drawCalls, listener, shaderSwitches, textureBindings, vertexCountGL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_ALREADY_SIGNALED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_BLUE, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_COLOR, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_CONDITION_SATISFIED, GL_COPY_READ_BUFFER, GL_COPY_READ_BUFFER_BINDING, GL_COPY_WRITE_BUFFER, GL_COPY_WRITE_BUFFER_BINDING, GL_CURRENT_QUERY, GL_DEPTH, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_DYNAMIC_COPY, GL_DYNAMIC_READ, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_UNDEFINED, GL_GREEN, GL_HALF_FLOAT, GL_INT_2_10_10_10_REV, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_CUBE, GL_INTERLEAVED_ATTRIBS, GL_INVALID_INDEX, GL_MAJOR_VERSION, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_DRAW_BUFFERS, GL_MAX_ELEMENT_INDEX, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_SAMPLES, GL_MAX_SERVER_WAIT_TIMEOUT, GL_MAX_TEXTURE_LOD_BIAS, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VARYING_COMPONENTS, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_MIN, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SAMPLE_COUNTS, GL_OBJECT_TYPE, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_PRIMITIVE_RESTART_FIXED_INDEX, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_R11F_G11F_B10F, GL_R16F, GL_R16I, GL_R16UI, GL_R32F, GL_R32I, GL_R32UI, GL_R8, GL_R8_SNORM, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_BUFFER, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED, GL_RED_INTEGER, GL_RENDERBUFFER_SAMPLES, GL_RG, GL_RG_INTEGER, GL_RG16F, GL_RG16I, GL_RG16UI, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG8, GL_RG8_SNORM, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB10_A2, GL_RGB10_A2UI, GL_RGB16F, GL_RGB16I, GL_RGB16UI, GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB8, GL_RGB8_SNORM, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_INTEGER, GL_RGBA16F, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8, GL_RGBA8_SNORM, GL_RGBA8I, GL_RGBA8UI, GL_SAMPLER_2D_ARRAY, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_BINDING, GL_SAMPLER_CUBE_SHADOW, GL_SEPARATE_ATTRIBS, GL_SIGNALED, GL_SIGNED_NORMALIZED, GL_SRGB, GL_SRGB8, GL_SRGB8_ALPHA8, GL_STATIC_COPY, GL_STATIC_READ, GL_STENCIL, GL_STREAM_COPY, GL_STREAM_READ, GL_SYNC_CONDITION, GL_SYNC_FENCE, GL_SYNC_FLAGS, GL_SYNC_FLUSH_COMMANDS_BIT, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_STATUS, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_WRAP_R, GL_TIMEOUT_EXPIRED, GL_TIMEOUT_IGNORED, GL_TRANSFORM_FEEDBACK, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TRANSFORM_FEEDBACK_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PAUSED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNSIGNALED, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_NORMALIZED, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_WAIT_FAILEDGL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_TEXTURE, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALWAYS, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_ATTACHED_SHADERS, GL_BACK, GL_BLEND, GL_BLEND_COLOR, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_WRITEMASK, GL_COMPILE_STATUS, GL_COMPRESSED_TEXTURE_FORMATS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_COVERAGE_BUFFER_BIT_NV, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DELETE_STATUS, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_ES_VERSION_2_0, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_HIGH_FLOAT, GL_HIGH_INT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_UNITS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VIEWPORT_DIMS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_MIRRORED_REPEAT, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB5_A1, GL_RGB565, GL_RGBA, GL_RGBA4, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D, GL_SAMPLER_CUBE, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_SHORT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STREAM_DRAW, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VALIDATE_STATUS, GL_VENDOR, GL_VERSION, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_SHADER, GL_VIEWPORT, GL_ZERO| Modifier | Constructor and Description |
|---|---|
protected |
GL30Profiler(GL30 gl30) |
| Modifier and Type | Method and Description |
|---|---|
void |
glActiveTexture(int texture) |
void |
glAttachShader(int program,
int shader) |
void |
glBeginQuery(int target,
int id) |
void |
glBeginTransformFeedback(int primitiveMode) |
void |
glBindAttribLocation(int program,
int index,
java.lang.String name) |
void |
glBindBuffer(int target,
int buffer) |
void |
glBindBufferBase(int target,
int index,
int buffer) |
void |
glBindBufferRange(int target,
int index,
int buffer,
int offset,
int size) |
void |
glBindFramebuffer(int target,
int framebuffer) |
void |
glBindRenderbuffer(int target,
int renderbuffer) |
void |
glBindSampler(int unit,
int sampler) |
void |
glBindTexture(int target,
int texture) |
void |
glBindTransformFeedback(int target,
int id) |
void |
glBindVertexArray(int array) |
void |
glBlendColor(float red,
float green,
float blue,
float alpha) |
void |
glBlendEquation(int mode) |
void |
glBlendEquationSeparate(int modeRGB,
int modeAlpha) |
void |
glBlendFunc(int sfactor,
int dfactor) |
void |
glBlendFuncSeparate(int srcRGB,
int dstRGB,
int srcAlpha,
int dstAlpha) |
void |
glBlitFramebuffer(int srcX0,
int srcY0,
int srcX1,
int srcY1,
int dstX0,
int dstY0,
int dstX1,
int dstY1,
int mask,
int filter) |
void |
glBufferData(int target,
int size,
java.nio.Buffer data,
int usage) |
void |
glBufferSubData(int target,
int offset,
int size,
java.nio.Buffer data) |
int |
glCheckFramebufferStatus(int target) |
void |
glClear(int mask) |
void |
glClearBufferfi(int buffer,
int drawbuffer,
float depth,
int stencil) |
void |
glClearBufferfv(int buffer,
int drawbuffer,
java.nio.FloatBuffer value) |
void |
glClearBufferiv(int buffer,
int drawbuffer,
java.nio.IntBuffer value) |
void |
glClearBufferuiv(int buffer,
int drawbuffer,
java.nio.IntBuffer value) |
void |
glClearColor(float red,
float green,
float blue,
float alpha) |
void |
glClearDepthf(float depth) |
void |
glClearStencil(int s) |
void |
glColorMask(boolean red,
boolean green,
boolean blue,
boolean alpha) |
void |
glCompileShader(int shader) |
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
java.nio.Buffer data) |
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
java.nio.Buffer data) |
void |
glCopyBufferSubData(int readTarget,
int writeTarget,
int readOffset,
int writeOffset,
int size) |
void |
glCopyTexImage2D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border) |
void |
glCopyTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height) |
void |
glCopyTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height) |
int |
glCreateProgram() |
int |
glCreateShader(int type) |
void |
glCullFace(int mode) |
void |
glDeleteBuffer(int buffer) |
void |
glDeleteBuffers(int n,
java.nio.IntBuffer buffers) |
void |
glDeleteFramebuffer(int framebuffer) |
void |
glDeleteFramebuffers(int n,
java.nio.IntBuffer framebuffers) |
void |
glDeleteProgram(int program) |
void |
glDeleteQueries(int n,
int[] ids,
int offset) |
void |
glDeleteQueries(int n,
java.nio.IntBuffer ids) |
void |
glDeleteRenderbuffer(int renderbuffer) |
void |
glDeleteRenderbuffers(int n,
java.nio.IntBuffer renderbuffers) |
void |
glDeleteSamplers(int count,
int[] samplers,
int offset) |
void |
glDeleteSamplers(int count,
java.nio.IntBuffer samplers) |
void |
glDeleteShader(int shader) |
void |
glDeleteTexture(int texture) |
void |
glDeleteTextures(int n,
java.nio.IntBuffer textures) |
void |
glDeleteTransformFeedbacks(int n,
int[] ids,
int offset) |
void |
glDeleteTransformFeedbacks(int n,
java.nio.IntBuffer ids) |
void |
glDeleteVertexArrays(int n,
int[] arrays,
int offset) |
void |
glDeleteVertexArrays(int n,
java.nio.IntBuffer arrays) |
void |
glDepthFunc(int func) |
void |
glDepthMask(boolean flag) |
void |
glDepthRangef(float zNear,
float zFar) |
void |
glDetachShader(int program,
int shader) |
void |
glDisable(int cap) |
void |
glDisableVertexAttribArray(int index) |
void |
glDrawArrays(int mode,
int first,
int count) |
void |
glDrawArraysInstanced(int mode,
int first,
int count,
int instanceCount) |
void |
glDrawBuffers(int n,
java.nio.IntBuffer bufs) |
void |
glDrawElements(int mode,
int count,
int type,
java.nio.Buffer indices) |
void |
glDrawElements(int mode,
int count,
int type,
int indices) |
void |
glDrawElementsInstanced(int mode,
int count,
int type,
int indicesOffset,
int instanceCount) |
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
java.nio.Buffer indices) |
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
int offset) |
void |
glEnable(int cap) |
void |
glEnableVertexAttribArray(int index) |
void |
glEndQuery(int target) |
void |
glEndTransformFeedback() |
void |
glFinish() |
void |
glFlush() |
void |
glFlushMappedBufferRange(int target,
int offset,
int length) |
void |
glFramebufferRenderbuffer(int target,
int attachment,
int renderbuffertarget,
int renderbuffer) |
void |
glFramebufferTexture2D(int target,
int attachment,
int textarget,
int texture,
int level) |
void |
glFramebufferTextureLayer(int target,
int attachment,
int texture,
int level,
int layer) |
void |
glFrontFace(int mode) |
int |
glGenBuffer() |
void |
glGenBuffers(int n,
java.nio.IntBuffer buffers) |
void |
glGenerateMipmap(int target) |
int |
glGenFramebuffer() |
void |
glGenFramebuffers(int n,
java.nio.IntBuffer framebuffers) |
void |
glGenQueries(int n,
int[] ids,
int offset) |
void |
glGenQueries(int n,
java.nio.IntBuffer ids) |
int |
glGenRenderbuffer() |
void |
glGenRenderbuffers(int n,
java.nio.IntBuffer renderbuffers) |
void |
glGenSamplers(int count,
int[] samplers,
int offset) |
void |
glGenSamplers(int count,
java.nio.IntBuffer samplers) |
int |
glGenTexture() |
void |
glGenTextures(int n,
java.nio.IntBuffer textures) |
void |
glGenTransformFeedbacks(int n,
int[] ids,
int offset) |
void |
glGenTransformFeedbacks(int n,
java.nio.IntBuffer ids) |
void |
glGenVertexArrays(int n,
int[] arrays,
int offset) |
void |
glGenVertexArrays(int n,
java.nio.IntBuffer arrays) |
java.lang.String |
glGetActiveAttrib(int program,
int index,
java.nio.IntBuffer size,
java.nio.Buffer type) |
java.lang.String |
glGetActiveUniform(int program,
int index,
java.nio.IntBuffer size,
java.nio.Buffer type) |
void |
glGetActiveUniformBlockiv(int program,
int uniformBlockIndex,
int pname,
java.nio.IntBuffer params) |
java.lang.String |
glGetActiveUniformBlockName(int program,
int uniformBlockIndex) |
void |
glGetActiveUniformBlockName(int program,
int uniformBlockIndex,
java.nio.Buffer length,
java.nio.Buffer uniformBlockName) |
void |
glGetActiveUniformsiv(int program,
int uniformCount,
java.nio.IntBuffer uniformIndices,
int pname,
java.nio.IntBuffer params) |
void |
glGetAttachedShaders(int program,
int maxcount,
java.nio.Buffer count,
java.nio.IntBuffer shaders) |
int |
glGetAttribLocation(int program,
java.lang.String name) |
void |
glGetBooleanv(int pname,
java.nio.Buffer params) |
void |
glGetBufferParameteri64v(int target,
int pname,
java.nio.LongBuffer params) |
void |
glGetBufferParameteriv(int target,
int pname,
java.nio.IntBuffer params) |
java.nio.Buffer |
glGetBufferPointerv(int target,
int pname) |
int |
glGetError() |
void |
glGetFloatv(int pname,
java.nio.FloatBuffer params) |
int |
glGetFragDataLocation(int program,
java.lang.String name) |
void |
glGetFramebufferAttachmentParameteriv(int target,
int attachment,
int pname,
java.nio.IntBuffer params) |
void |
glGetInteger64v(int pname,
java.nio.LongBuffer params) |
void |
glGetIntegerv(int pname,
java.nio.IntBuffer params) |
java.lang.String |
glGetProgramInfoLog(int program) |
void |
glGetProgramiv(int program,
int pname,
java.nio.IntBuffer params) |
void |
glGetQueryiv(int target,
int pname,
java.nio.IntBuffer params) |
void |
glGetQueryObjectuiv(int id,
int pname,
java.nio.IntBuffer params) |
void |
glGetRenderbufferParameteriv(int target,
int pname,
java.nio.IntBuffer params) |
void |
glGetSamplerParameterfv(int sampler,
int pname,
java.nio.FloatBuffer params) |
void |
glGetSamplerParameteriv(int sampler,
int pname,
java.nio.IntBuffer params) |
java.lang.String |
glGetShaderInfoLog(int shader) |
void |
glGetShaderiv(int shader,
int pname,
java.nio.IntBuffer params) |
void |
glGetShaderPrecisionFormat(int shadertype,
int precisiontype,
java.nio.IntBuffer range,
java.nio.IntBuffer precision) |
java.lang.String |
glGetString(int name) |
java.lang.String |
glGetStringi(int name,
int index) |
void |
glGetTexParameterfv(int target,
int pname,
java.nio.FloatBuffer params) |
void |
glGetTexParameteriv(int target,
int pname,
java.nio.IntBuffer params) |
int |
glGetUniformBlockIndex(int program,
java.lang.String uniformBlockName) |
void |
glGetUniformfv(int program,
int location,
java.nio.FloatBuffer params) |
void |
glGetUniformIndices(int program,
java.lang.String[] uniformNames,
java.nio.IntBuffer uniformIndices) |
void |
glGetUniformiv(int program,
int location,
java.nio.IntBuffer params) |
int |
glGetUniformLocation(int program,
java.lang.String name) |
void |
glGetUniformuiv(int program,
int location,
java.nio.IntBuffer params) |
void |
glGetVertexAttribfv(int index,
int pname,
java.nio.FloatBuffer params) |
void |
glGetVertexAttribIiv(int index,
int pname,
java.nio.IntBuffer params) |
void |
glGetVertexAttribIuiv(int index,
int pname,
java.nio.IntBuffer params) |
void |
glGetVertexAttribiv(int index,
int pname,
java.nio.IntBuffer params) |
void |
glGetVertexAttribPointerv(int index,
int pname,
java.nio.Buffer pointer) |
void |
glHint(int target,
int mode) |
void |
glInvalidateFramebuffer(int target,
int numAttachments,
java.nio.IntBuffer attachments) |
void |
glInvalidateSubFramebuffer(int target,
int numAttachments,
java.nio.IntBuffer attachments,
int x,
int y,
int width,
int height) |
boolean |
glIsBuffer(int buffer) |
boolean |
glIsEnabled(int cap) |
boolean |
glIsFramebuffer(int framebuffer) |
boolean |
glIsProgram(int program) |
boolean |
glIsQuery(int id) |
boolean |
glIsRenderbuffer(int renderbuffer) |
boolean |
glIsSampler(int sampler) |
boolean |
glIsShader(int shader) |
boolean |
glIsTexture(int texture) |
boolean |
glIsTransformFeedback(int id) |
boolean |
glIsVertexArray(int array) |
void |
glLineWidth(float width) |
void |
glLinkProgram(int program) |
void |
glPauseTransformFeedback() |
void |
glPixelStorei(int pname,
int param) |
void |
glPolygonOffset(float factor,
float units) |
void |
glProgramParameteri(int program,
int pname,
int value) |
void |
glReadBuffer(int mode) |
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
java.nio.Buffer pixels) |
void |
glReleaseShaderCompiler() |
void |
glRenderbufferStorage(int target,
int internalformat,
int width,
int height) |
void |
glRenderbufferStorageMultisample(int target,
int samples,
int internalformat,
int width,
int height) |
void |
glResumeTransformFeedback() |
void |
glSampleCoverage(float value,
boolean invert) |
void |
glSamplerParameterf(int sampler,
int pname,
float param) |
void |
glSamplerParameterfv(int sampler,
int pname,
java.nio.FloatBuffer param) |
void |
glSamplerParameteri(int sampler,
int pname,
int param) |
void |
glSamplerParameteriv(int sampler,
int pname,
java.nio.IntBuffer param) |
void |
glScissor(int x,
int y,
int width,
int height) |
void |
glShaderBinary(int n,
java.nio.IntBuffer shaders,
int binaryformat,
java.nio.Buffer binary,
int length) |
void |
glShaderSource(int shader,
java.lang.String string) |
void |
glStencilFunc(int func,
int ref,
int mask) |
void |
glStencilFuncSeparate(int face,
int func,
int ref,
int mask) |
void |
glStencilMask(int mask) |
void |
glStencilMaskSeparate(int face,
int mask) |
void |
glStencilOp(int fail,
int zfail,
int zpass) |
void |
glStencilOpSeparate(int face,
int fail,
int zfail,
int zpass) |
void |
glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
java.nio.Buffer pixels) |
void |
glTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
java.nio.Buffer pixels) |
void |
glTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
int offset) |
void |
glTexParameterf(int target,
int pname,
float param) |
void |
glTexParameterfv(int target,
int pname,
java.nio.FloatBuffer params) |
void |
glTexParameteri(int target,
int pname,
int param) |
void |
glTexParameteriv(int target,
int pname,
java.nio.IntBuffer params) |
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
java.nio.Buffer pixels) |
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
java.nio.Buffer pixels) |
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
int offset) |
void |
glTransformFeedbackVaryings(int program,
java.lang.String[] varyings,
int bufferMode) |
void |
glUniform1f(int location,
float x) |
void |
glUniform1fv(int location,
int count,
float[] v,
int offset) |
void |
glUniform1fv(int location,
int count,
java.nio.FloatBuffer v) |
void |
glUniform1i(int location,
int x) |
void |
glUniform1iv(int location,
int count,
int[] v,
int offset) |
void |
glUniform1iv(int location,
int count,
java.nio.IntBuffer v) |
void |
glUniform1uiv(int location,
int count,
java.nio.IntBuffer value) |
void |
glUniform2f(int location,
float x,
float y) |
void |
glUniform2fv(int location,
int count,
float[] v,
int offset) |
void |
glUniform2fv(int location,
int count,
java.nio.FloatBuffer v) |
void |
glUniform2i(int location,
int x,
int y) |
void |
glUniform2iv(int location,
int count,
int[] v,
int offset) |
void |
glUniform2iv(int location,
int count,
java.nio.IntBuffer v) |
void |
glUniform3f(int location,
float x,
float y,
float z) |
void |
glUniform3fv(int location,
int count,
float[] v,
int offset) |
void |
glUniform3fv(int location,
int count,
java.nio.FloatBuffer v) |
void |
glUniform3i(int location,
int x,
int y,
int z) |
void |
glUniform3iv(int location,
int count,
int[] v,
int offset) |
void |
glUniform3iv(int location,
int count,
java.nio.IntBuffer v) |
void |
glUniform3uiv(int location,
int count,
java.nio.IntBuffer value) |
void |
glUniform4f(int location,
float x,
float y,
float z,
float w) |
void |
glUniform4fv(int location,
int count,
float[] v,
int offset) |
void |
glUniform4fv(int location,
int count,
java.nio.FloatBuffer v) |
void |
glUniform4i(int location,
int x,
int y,
int z,
int w) |
void |
glUniform4iv(int location,
int count,
int[] v,
int offset) |
void |
glUniform4iv(int location,
int count,
java.nio.IntBuffer v) |
void |
glUniform4uiv(int location,
int count,
java.nio.IntBuffer value) |
void |
glUniformBlockBinding(int program,
int uniformBlockIndex,
int uniformBlockBinding) |
void |
glUniformMatrix2fv(int location,
int count,
boolean transpose,
float[] value,
int offset) |
void |
glUniformMatrix2fv(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value) |
void |
glUniformMatrix2x3fv(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value) |
void |
glUniformMatrix2x4fv(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value) |
void |
glUniformMatrix3fv(int location,
int count,
boolean transpose,
float[] value,
int offset) |
void |
glUniformMatrix3fv(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value) |
void |
glUniformMatrix3x2fv(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value) |
void |
glUniformMatrix3x4fv(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value) |
void |
glUniformMatrix4fv(int location,
int count,
boolean transpose,
float[] value,
int offset) |
void |
glUniformMatrix4fv(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value) |
void |
glUniformMatrix4x2fv(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value) |
void |
glUniformMatrix4x3fv(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value) |
boolean |
glUnmapBuffer(int target) |
void |
glUseProgram(int program) |
void |
glValidateProgram(int program) |
void |
glVertexAttrib1f(int indx,
float x) |
void |
glVertexAttrib1fv(int indx,
java.nio.FloatBuffer values) |
void |
glVertexAttrib2f(int indx,
float x,
float y) |
void |
glVertexAttrib2fv(int indx,
java.nio.FloatBuffer values) |
void |
glVertexAttrib3f(int indx,
float x,
float y,
float z) |
void |
glVertexAttrib3fv(int indx,
java.nio.FloatBuffer values) |
void |
glVertexAttrib4f(int indx,
float x,
float y,
float z,
float w) |
void |
glVertexAttrib4fv(int indx,
java.nio.FloatBuffer values) |
void |
glVertexAttribDivisor(int index,
int divisor) |
void |
glVertexAttribI4i(int index,
int x,
int y,
int z,
int w) |
void |
glVertexAttribI4ui(int index,
int x,
int y,
int z,
int w) |
void |
glVertexAttribIPointer(int index,
int size,
int type,
int stride,
int offset) |
void |
glVertexAttribPointer(int indx,
int size,
int type,
boolean normalized,
int stride,
java.nio.Buffer ptr)
In OpenGl core profiles (3.1+), passing a pointer to client memory is not valid.
|
void |
glVertexAttribPointer(int indx,
int size,
int type,
boolean normalized,
int stride,
int ptr) |
void |
glViewport(int x,
int y,
int width,
int height) |
disable, enable, isEnabled, reset, resolveErrorNumberpublic final GL30 gl30
protected GL30Profiler(GL30 gl30)
public void glActiveTexture(int texture)
glActiveTexture in interface GL20public void glBindTexture(int target,
int texture)
glBindTexture in interface GL20public void glBlendFunc(int sfactor,
int dfactor)
glBlendFunc in interface GL20public void glClearColor(float red,
float green,
float blue,
float alpha)
glClearColor in interface GL20public void glClearDepthf(float depth)
glClearDepthf in interface GL20public void glClearStencil(int s)
glClearStencil in interface GL20public void glColorMask(boolean red,
boolean green,
boolean blue,
boolean alpha)
glColorMask in interface GL20public void glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
java.nio.Buffer data)
glCompressedTexImage2D in interface GL20public void glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
java.nio.Buffer data)
glCompressedTexSubImage2D in interface GL20public void glCopyTexImage2D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border)
glCopyTexImage2D in interface GL20public void glCopyTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
glCopyTexSubImage2D in interface GL20public void glCullFace(int mode)
glCullFace in interface GL20public void glDeleteTextures(int n,
java.nio.IntBuffer textures)
glDeleteTextures in interface GL20public void glDeleteTexture(int texture)
glDeleteTexture in interface GL20public void glDepthFunc(int func)
glDepthFunc in interface GL20public void glDepthMask(boolean flag)
glDepthMask in interface GL20public void glDepthRangef(float zNear,
float zFar)
glDepthRangef in interface GL20public void glDrawArrays(int mode,
int first,
int count)
glDrawArrays in interface GL20public void glDrawElements(int mode,
int count,
int type,
java.nio.Buffer indices)
glDrawElements in interface GL20public void glFrontFace(int mode)
glFrontFace in interface GL20public void glGenTextures(int n,
java.nio.IntBuffer textures)
glGenTextures in interface GL20public int glGenTexture()
glGenTexture in interface GL20public int glGetError()
glGetError in interface GL20public void glGetIntegerv(int pname,
java.nio.IntBuffer params)
glGetIntegerv in interface GL20public java.lang.String glGetString(int name)
glGetString in interface GL20public void glLineWidth(float width)
glLineWidth in interface GL20public void glPixelStorei(int pname,
int param)
glPixelStorei in interface GL20public void glPolygonOffset(float factor,
float units)
glPolygonOffset in interface GL20public void glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
java.nio.Buffer pixels)
glReadPixels in interface GL20public void glScissor(int x,
int y,
int width,
int height)
public void glStencilFunc(int func,
int ref,
int mask)
glStencilFunc in interface GL20public void glStencilMask(int mask)
glStencilMask in interface GL20public void glStencilOp(int fail,
int zfail,
int zpass)
glStencilOp in interface GL20public void glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
java.nio.Buffer pixels)
glTexImage2D in interface GL20public void glTexParameterf(int target,
int pname,
float param)
glTexParameterf in interface GL20public void glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
java.nio.Buffer pixels)
glTexSubImage2D in interface GL20public void glViewport(int x,
int y,
int width,
int height)
glViewport in interface GL20public void glAttachShader(int program,
int shader)
glAttachShader in interface GL20public void glBindAttribLocation(int program,
int index,
java.lang.String name)
glBindAttribLocation in interface GL20public void glBindBuffer(int target,
int buffer)
glBindBuffer in interface GL20public void glBindFramebuffer(int target,
int framebuffer)
glBindFramebuffer in interface GL20public void glBindRenderbuffer(int target,
int renderbuffer)
glBindRenderbuffer in interface GL20public void glBlendColor(float red,
float green,
float blue,
float alpha)
glBlendColor in interface GL20public void glBlendEquation(int mode)
glBlendEquation in interface GL20public void glBlendEquationSeparate(int modeRGB,
int modeAlpha)
glBlendEquationSeparate in interface GL20public void glBlendFuncSeparate(int srcRGB,
int dstRGB,
int srcAlpha,
int dstAlpha)
glBlendFuncSeparate in interface GL20public void glBufferData(int target,
int size,
java.nio.Buffer data,
int usage)
glBufferData in interface GL20public void glBufferSubData(int target,
int offset,
int size,
java.nio.Buffer data)
glBufferSubData in interface GL20public int glCheckFramebufferStatus(int target)
glCheckFramebufferStatus in interface GL20public void glCompileShader(int shader)
glCompileShader in interface GL20public int glCreateProgram()
glCreateProgram in interface GL20public int glCreateShader(int type)
glCreateShader in interface GL20public void glDeleteBuffer(int buffer)
glDeleteBuffer in interface GL20public void glDeleteBuffers(int n,
java.nio.IntBuffer buffers)
glDeleteBuffers in interface GL20public void glDeleteFramebuffer(int framebuffer)
glDeleteFramebuffer in interface GL20public void glDeleteFramebuffers(int n,
java.nio.IntBuffer framebuffers)
glDeleteFramebuffers in interface GL20public void glDeleteProgram(int program)
glDeleteProgram in interface GL20public void glDeleteRenderbuffer(int renderbuffer)
glDeleteRenderbuffer in interface GL20public void glDeleteRenderbuffers(int n,
java.nio.IntBuffer renderbuffers)
glDeleteRenderbuffers in interface GL20public void glDeleteShader(int shader)
glDeleteShader in interface GL20public void glDetachShader(int program,
int shader)
glDetachShader in interface GL20public void glDisableVertexAttribArray(int index)
glDisableVertexAttribArray in interface GL20public void glDrawElements(int mode,
int count,
int type,
int indices)
glDrawElements in interface GL20public void glEnableVertexAttribArray(int index)
glEnableVertexAttribArray in interface GL20public void glFramebufferRenderbuffer(int target,
int attachment,
int renderbuffertarget,
int renderbuffer)
glFramebufferRenderbuffer in interface GL20public void glFramebufferTexture2D(int target,
int attachment,
int textarget,
int texture,
int level)
glFramebufferTexture2D in interface GL20public int glGenBuffer()
glGenBuffer in interface GL20public void glGenBuffers(int n,
java.nio.IntBuffer buffers)
glGenBuffers in interface GL20public void glGenerateMipmap(int target)
glGenerateMipmap in interface GL20public int glGenFramebuffer()
glGenFramebuffer in interface GL20public void glGenFramebuffers(int n,
java.nio.IntBuffer framebuffers)
glGenFramebuffers in interface GL20public int glGenRenderbuffer()
glGenRenderbuffer in interface GL20public void glGenRenderbuffers(int n,
java.nio.IntBuffer renderbuffers)
glGenRenderbuffers in interface GL20public java.lang.String glGetActiveAttrib(int program,
int index,
java.nio.IntBuffer size,
java.nio.Buffer type)
glGetActiveAttrib in interface GL20public java.lang.String glGetActiveUniform(int program,
int index,
java.nio.IntBuffer size,
java.nio.Buffer type)
glGetActiveUniform in interface GL20public void glGetAttachedShaders(int program,
int maxcount,
java.nio.Buffer count,
java.nio.IntBuffer shaders)
glGetAttachedShaders in interface GL20public int glGetAttribLocation(int program,
java.lang.String name)
glGetAttribLocation in interface GL20public void glGetBooleanv(int pname,
java.nio.Buffer params)
glGetBooleanv in interface GL20public void glGetBufferParameteriv(int target,
int pname,
java.nio.IntBuffer params)
glGetBufferParameteriv in interface GL20public void glGetFloatv(int pname,
java.nio.FloatBuffer params)
glGetFloatv in interface GL20public void glGetFramebufferAttachmentParameteriv(int target,
int attachment,
int pname,
java.nio.IntBuffer params)
glGetFramebufferAttachmentParameteriv in interface GL20public void glGetProgramiv(int program,
int pname,
java.nio.IntBuffer params)
glGetProgramiv in interface GL20public java.lang.String glGetProgramInfoLog(int program)
glGetProgramInfoLog in interface GL20public void glGetRenderbufferParameteriv(int target,
int pname,
java.nio.IntBuffer params)
glGetRenderbufferParameteriv in interface GL20public void glGetShaderiv(int shader,
int pname,
java.nio.IntBuffer params)
glGetShaderiv in interface GL20public java.lang.String glGetShaderInfoLog(int shader)
glGetShaderInfoLog in interface GL20public void glGetShaderPrecisionFormat(int shadertype,
int precisiontype,
java.nio.IntBuffer range,
java.nio.IntBuffer precision)
glGetShaderPrecisionFormat in interface GL20public void glGetTexParameterfv(int target,
int pname,
java.nio.FloatBuffer params)
glGetTexParameterfv in interface GL20public void glGetTexParameteriv(int target,
int pname,
java.nio.IntBuffer params)
glGetTexParameteriv in interface GL20public void glGetUniformfv(int program,
int location,
java.nio.FloatBuffer params)
glGetUniformfv in interface GL20public void glGetUniformiv(int program,
int location,
java.nio.IntBuffer params)
glGetUniformiv in interface GL20public int glGetUniformLocation(int program,
java.lang.String name)
glGetUniformLocation in interface GL20public void glGetVertexAttribfv(int index,
int pname,
java.nio.FloatBuffer params)
glGetVertexAttribfv in interface GL20public void glGetVertexAttribiv(int index,
int pname,
java.nio.IntBuffer params)
glGetVertexAttribiv in interface GL20public void glGetVertexAttribPointerv(int index,
int pname,
java.nio.Buffer pointer)
glGetVertexAttribPointerv in interface GL20public boolean glIsBuffer(int buffer)
glIsBuffer in interface GL20public boolean glIsEnabled(int cap)
glIsEnabled in interface GL20public boolean glIsFramebuffer(int framebuffer)
glIsFramebuffer in interface GL20public boolean glIsProgram(int program)
glIsProgram in interface GL20public boolean glIsRenderbuffer(int renderbuffer)
glIsRenderbuffer in interface GL20public boolean glIsShader(int shader)
glIsShader in interface GL20public boolean glIsTexture(int texture)
glIsTexture in interface GL20public void glLinkProgram(int program)
glLinkProgram in interface GL20public void glReleaseShaderCompiler()
glReleaseShaderCompiler in interface GL20public void glRenderbufferStorage(int target,
int internalformat,
int width,
int height)
glRenderbufferStorage in interface GL20public void glSampleCoverage(float value,
boolean invert)
glSampleCoverage in interface GL20public void glShaderBinary(int n,
java.nio.IntBuffer shaders,
int binaryformat,
java.nio.Buffer binary,
int length)
glShaderBinary in interface GL20public void glShaderSource(int shader,
java.lang.String string)
glShaderSource in interface GL20public void glStencilFuncSeparate(int face,
int func,
int ref,
int mask)
glStencilFuncSeparate in interface GL20public void glStencilMaskSeparate(int face,
int mask)
glStencilMaskSeparate in interface GL20public void glStencilOpSeparate(int face,
int fail,
int zfail,
int zpass)
glStencilOpSeparate in interface GL20public void glTexParameterfv(int target,
int pname,
java.nio.FloatBuffer params)
glTexParameterfv in interface GL20public void glTexParameteri(int target,
int pname,
int param)
glTexParameteri in interface GL20public void glTexParameteriv(int target,
int pname,
java.nio.IntBuffer params)
glTexParameteriv in interface GL20public void glUniform1f(int location,
float x)
glUniform1f in interface GL20public void glUniform1fv(int location,
int count,
java.nio.FloatBuffer v)
glUniform1fv in interface GL20public void glUniform1fv(int location,
int count,
float[] v,
int offset)
glUniform1fv in interface GL20public void glUniform1i(int location,
int x)
glUniform1i in interface GL20public void glUniform1iv(int location,
int count,
java.nio.IntBuffer v)
glUniform1iv in interface GL20public void glUniform1iv(int location,
int count,
int[] v,
int offset)
glUniform1iv in interface GL20public void glUniform2f(int location,
float x,
float y)
glUniform2f in interface GL20public void glUniform2fv(int location,
int count,
java.nio.FloatBuffer v)
glUniform2fv in interface GL20public void glUniform2fv(int location,
int count,
float[] v,
int offset)
glUniform2fv in interface GL20public void glUniform2i(int location,
int x,
int y)
glUniform2i in interface GL20public void glUniform2iv(int location,
int count,
java.nio.IntBuffer v)
glUniform2iv in interface GL20public void glUniform2iv(int location,
int count,
int[] v,
int offset)
glUniform2iv in interface GL20public void glUniform3f(int location,
float x,
float y,
float z)
glUniform3f in interface GL20public void glUniform3fv(int location,
int count,
java.nio.FloatBuffer v)
glUniform3fv in interface GL20public void glUniform3fv(int location,
int count,
float[] v,
int offset)
glUniform3fv in interface GL20public void glUniform3i(int location,
int x,
int y,
int z)
glUniform3i in interface GL20public void glUniform3iv(int location,
int count,
java.nio.IntBuffer v)
glUniform3iv in interface GL20public void glUniform3iv(int location,
int count,
int[] v,
int offset)
glUniform3iv in interface GL20public void glUniform4f(int location,
float x,
float y,
float z,
float w)
glUniform4f in interface GL20public void glUniform4fv(int location,
int count,
java.nio.FloatBuffer v)
glUniform4fv in interface GL20public void glUniform4fv(int location,
int count,
float[] v,
int offset)
glUniform4fv in interface GL20public void glUniform4i(int location,
int x,
int y,
int z,
int w)
glUniform4i in interface GL20public void glUniform4iv(int location,
int count,
java.nio.IntBuffer v)
glUniform4iv in interface GL20public void glUniform4iv(int location,
int count,
int[] v,
int offset)
glUniform4iv in interface GL20public void glUniformMatrix2fv(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value)
glUniformMatrix2fv in interface GL20public void glUniformMatrix2fv(int location,
int count,
boolean transpose,
float[] value,
int offset)
glUniformMatrix2fv in interface GL20public void glUniformMatrix3fv(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value)
glUniformMatrix3fv in interface GL20public void glUniformMatrix3fv(int location,
int count,
boolean transpose,
float[] value,
int offset)
glUniformMatrix3fv in interface GL20public void glUniformMatrix4fv(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value)
glUniformMatrix4fv in interface GL20public void glUniformMatrix4fv(int location,
int count,
boolean transpose,
float[] value,
int offset)
glUniformMatrix4fv in interface GL20public void glUseProgram(int program)
glUseProgram in interface GL20public void glValidateProgram(int program)
glValidateProgram in interface GL20public void glVertexAttrib1f(int indx,
float x)
glVertexAttrib1f in interface GL20public void glVertexAttrib1fv(int indx,
java.nio.FloatBuffer values)
glVertexAttrib1fv in interface GL20public void glVertexAttrib2f(int indx,
float x,
float y)
glVertexAttrib2f in interface GL20public void glVertexAttrib2fv(int indx,
java.nio.FloatBuffer values)
glVertexAttrib2fv in interface GL20public void glVertexAttrib3f(int indx,
float x,
float y,
float z)
glVertexAttrib3f in interface GL20public void glVertexAttrib3fv(int indx,
java.nio.FloatBuffer values)
glVertexAttrib3fv in interface GL20public void glVertexAttrib4f(int indx,
float x,
float y,
float z,
float w)
glVertexAttrib4f in interface GL20public void glVertexAttrib4fv(int indx,
java.nio.FloatBuffer values)
glVertexAttrib4fv in interface GL20public void glVertexAttribPointer(int indx,
int size,
int type,
boolean normalized,
int stride,
java.nio.Buffer ptr)
GL20glVertexAttribPointer in interface GL20glVertexAttribPointer in interface GL30public void glVertexAttribPointer(int indx,
int size,
int type,
boolean normalized,
int stride,
int ptr)
glVertexAttribPointer in interface GL20public void glReadBuffer(int mode)
glReadBuffer in interface GL30public void glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
java.nio.Buffer indices)
glDrawRangeElements in interface GL30public void glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
int offset)
glDrawRangeElements in interface GL30public void glTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
java.nio.Buffer pixels)
glTexImage3D in interface GL30public void glTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
int offset)
glTexImage3D in interface GL30public void glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
java.nio.Buffer pixels)
glTexSubImage3D in interface GL30public void glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
int offset)
glTexSubImage3D in interface GL30public void glCopyTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height)
glCopyTexSubImage3D in interface GL30public void glGenQueries(int n,
int[] ids,
int offset)
glGenQueries in interface GL30public void glGenQueries(int n,
java.nio.IntBuffer ids)
glGenQueries in interface GL30public void glDeleteQueries(int n,
int[] ids,
int offset)
glDeleteQueries in interface GL30public void glDeleteQueries(int n,
java.nio.IntBuffer ids)
glDeleteQueries in interface GL30public void glBeginQuery(int target,
int id)
glBeginQuery in interface GL30public void glEndQuery(int target)
glEndQuery in interface GL30public void glGetQueryiv(int target,
int pname,
java.nio.IntBuffer params)
glGetQueryiv in interface GL30public void glGetQueryObjectuiv(int id,
int pname,
java.nio.IntBuffer params)
glGetQueryObjectuiv in interface GL30public boolean glUnmapBuffer(int target)
glUnmapBuffer in interface GL30public java.nio.Buffer glGetBufferPointerv(int target,
int pname)
glGetBufferPointerv in interface GL30public void glDrawBuffers(int n,
java.nio.IntBuffer bufs)
glDrawBuffers in interface GL30public void glUniformMatrix2x3fv(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value)
glUniformMatrix2x3fv in interface GL30public void glUniformMatrix3x2fv(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value)
glUniformMatrix3x2fv in interface GL30public void glUniformMatrix2x4fv(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value)
glUniformMatrix2x4fv in interface GL30public void glUniformMatrix4x2fv(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value)
glUniformMatrix4x2fv in interface GL30public void glUniformMatrix3x4fv(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value)
glUniformMatrix3x4fv in interface GL30public void glUniformMatrix4x3fv(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value)
glUniformMatrix4x3fv in interface GL30public void glBlitFramebuffer(int srcX0,
int srcY0,
int srcX1,
int srcY1,
int dstX0,
int dstY0,
int dstX1,
int dstY1,
int mask,
int filter)
glBlitFramebuffer in interface GL30public void glRenderbufferStorageMultisample(int target,
int samples,
int internalformat,
int width,
int height)
glRenderbufferStorageMultisample in interface GL30public void glFramebufferTextureLayer(int target,
int attachment,
int texture,
int level,
int layer)
glFramebufferTextureLayer in interface GL30public void glFlushMappedBufferRange(int target,
int offset,
int length)
glFlushMappedBufferRange in interface GL30public void glBindVertexArray(int array)
glBindVertexArray in interface GL30public void glDeleteVertexArrays(int n,
int[] arrays,
int offset)
glDeleteVertexArrays in interface GL30public void glDeleteVertexArrays(int n,
java.nio.IntBuffer arrays)
glDeleteVertexArrays in interface GL30public void glGenVertexArrays(int n,
int[] arrays,
int offset)
glGenVertexArrays in interface GL30public void glGenVertexArrays(int n,
java.nio.IntBuffer arrays)
glGenVertexArrays in interface GL30public boolean glIsVertexArray(int array)
glIsVertexArray in interface GL30public void glBeginTransformFeedback(int primitiveMode)
glBeginTransformFeedback in interface GL30public void glEndTransformFeedback()
glEndTransformFeedback in interface GL30public void glBindBufferRange(int target,
int index,
int buffer,
int offset,
int size)
glBindBufferRange in interface GL30public void glBindBufferBase(int target,
int index,
int buffer)
glBindBufferBase in interface GL30public void glTransformFeedbackVaryings(int program,
java.lang.String[] varyings,
int bufferMode)
glTransformFeedbackVaryings in interface GL30public void glVertexAttribIPointer(int index,
int size,
int type,
int stride,
int offset)
glVertexAttribIPointer in interface GL30public void glGetVertexAttribIiv(int index,
int pname,
java.nio.IntBuffer params)
glGetVertexAttribIiv in interface GL30public void glGetVertexAttribIuiv(int index,
int pname,
java.nio.IntBuffer params)
glGetVertexAttribIuiv in interface GL30public void glVertexAttribI4i(int index,
int x,
int y,
int z,
int w)
glVertexAttribI4i in interface GL30public void glVertexAttribI4ui(int index,
int x,
int y,
int z,
int w)
glVertexAttribI4ui in interface GL30public void glGetUniformuiv(int program,
int location,
java.nio.IntBuffer params)
glGetUniformuiv in interface GL30public int glGetFragDataLocation(int program,
java.lang.String name)
glGetFragDataLocation in interface GL30public void glUniform1uiv(int location,
int count,
java.nio.IntBuffer value)
glUniform1uiv in interface GL30public void glUniform3uiv(int location,
int count,
java.nio.IntBuffer value)
glUniform3uiv in interface GL30public void glUniform4uiv(int location,
int count,
java.nio.IntBuffer value)
glUniform4uiv in interface GL30public void glClearBufferiv(int buffer,
int drawbuffer,
java.nio.IntBuffer value)
glClearBufferiv in interface GL30public void glClearBufferuiv(int buffer,
int drawbuffer,
java.nio.IntBuffer value)
glClearBufferuiv in interface GL30public void glClearBufferfv(int buffer,
int drawbuffer,
java.nio.FloatBuffer value)
glClearBufferfv in interface GL30public void glClearBufferfi(int buffer,
int drawbuffer,
float depth,
int stencil)
glClearBufferfi in interface GL30public java.lang.String glGetStringi(int name,
int index)
glGetStringi in interface GL30public void glCopyBufferSubData(int readTarget,
int writeTarget,
int readOffset,
int writeOffset,
int size)
glCopyBufferSubData in interface GL30public void glGetUniformIndices(int program,
java.lang.String[] uniformNames,
java.nio.IntBuffer uniformIndices)
glGetUniformIndices in interface GL30public void glGetActiveUniformsiv(int program,
int uniformCount,
java.nio.IntBuffer uniformIndices,
int pname,
java.nio.IntBuffer params)
glGetActiveUniformsiv in interface GL30public int glGetUniformBlockIndex(int program,
java.lang.String uniformBlockName)
glGetUniformBlockIndex in interface GL30public void glGetActiveUniformBlockiv(int program,
int uniformBlockIndex,
int pname,
java.nio.IntBuffer params)
glGetActiveUniformBlockiv in interface GL30public void glGetActiveUniformBlockName(int program,
int uniformBlockIndex,
java.nio.Buffer length,
java.nio.Buffer uniformBlockName)
glGetActiveUniformBlockName in interface GL30public java.lang.String glGetActiveUniformBlockName(int program,
int uniformBlockIndex)
glGetActiveUniformBlockName in interface GL30public void glUniformBlockBinding(int program,
int uniformBlockIndex,
int uniformBlockBinding)
glUniformBlockBinding in interface GL30public void glDrawArraysInstanced(int mode,
int first,
int count,
int instanceCount)
glDrawArraysInstanced in interface GL30public void glDrawElementsInstanced(int mode,
int count,
int type,
int indicesOffset,
int instanceCount)
glDrawElementsInstanced in interface GL30public void glGetInteger64v(int pname,
java.nio.LongBuffer params)
glGetInteger64v in interface GL30public void glGetBufferParameteri64v(int target,
int pname,
java.nio.LongBuffer params)
glGetBufferParameteri64v in interface GL30public void glGenSamplers(int count,
int[] samplers,
int offset)
glGenSamplers in interface GL30public void glGenSamplers(int count,
java.nio.IntBuffer samplers)
glGenSamplers in interface GL30public void glDeleteSamplers(int count,
int[] samplers,
int offset)
glDeleteSamplers in interface GL30public void glDeleteSamplers(int count,
java.nio.IntBuffer samplers)
glDeleteSamplers in interface GL30public boolean glIsSampler(int sampler)
glIsSampler in interface GL30public void glBindSampler(int unit,
int sampler)
glBindSampler in interface GL30public void glSamplerParameteri(int sampler,
int pname,
int param)
glSamplerParameteri in interface GL30public void glSamplerParameteriv(int sampler,
int pname,
java.nio.IntBuffer param)
glSamplerParameteriv in interface GL30public void glSamplerParameterf(int sampler,
int pname,
float param)
glSamplerParameterf in interface GL30public void glSamplerParameterfv(int sampler,
int pname,
java.nio.FloatBuffer param)
glSamplerParameterfv in interface GL30public void glGetSamplerParameteriv(int sampler,
int pname,
java.nio.IntBuffer params)
glGetSamplerParameteriv in interface GL30public void glGetSamplerParameterfv(int sampler,
int pname,
java.nio.FloatBuffer params)
glGetSamplerParameterfv in interface GL30public void glVertexAttribDivisor(int index,
int divisor)
glVertexAttribDivisor in interface GL30public void glBindTransformFeedback(int target,
int id)
glBindTransformFeedback in interface GL30public void glDeleteTransformFeedbacks(int n,
int[] ids,
int offset)
glDeleteTransformFeedbacks in interface GL30public void glDeleteTransformFeedbacks(int n,
java.nio.IntBuffer ids)
glDeleteTransformFeedbacks in interface GL30public void glGenTransformFeedbacks(int n,
int[] ids,
int offset)
glGenTransformFeedbacks in interface GL30public void glGenTransformFeedbacks(int n,
java.nio.IntBuffer ids)
glGenTransformFeedbacks in interface GL30public boolean glIsTransformFeedback(int id)
glIsTransformFeedback in interface GL30public void glPauseTransformFeedback()
glPauseTransformFeedback in interface GL30public void glResumeTransformFeedback()
glResumeTransformFeedback in interface GL30public void glProgramParameteri(int program,
int pname,
int value)
glProgramParameteri in interface GL30public void glInvalidateFramebuffer(int target,
int numAttachments,
java.nio.IntBuffer attachments)
glInvalidateFramebuffer in interface GL30public void glInvalidateSubFramebuffer(int target,
int numAttachments,
java.nio.IntBuffer attachments,
int x,
int y,
int width,
int height)
glInvalidateSubFramebuffer in interface GL30