public class MoveToAction extends TemporalAction
| Constructor and Description |
|---|
MoveToAction() |
| Modifier and Type | Method and Description |
|---|---|
protected void |
begin()
Called the first time
TemporalAction.act(float) is called. |
int |
getAlignment() |
float |
getX() |
float |
getY() |
void |
reset()
Resets the optional state of this action to as if it were newly created, allowing the action to be pooled and reused.
|
void |
setAlignment(int alignment) |
void |
setPosition(float x,
float y) |
void |
setPosition(float x,
float y,
int alignment) |
void |
setX(float x) |
void |
setY(float y) |
protected void |
update(float percent)
Called each frame.
|
act, end, finish, getDuration, getInterpolation, getTime, isReverse, restart, setDuration, setInterpolation, setReverse, setTimeprotected void begin()
TemporalActionTemporalAction.act(float) is called. This is a good place to query the actor's starting
state.begin in class TemporalActionprotected void update(float percent)
TemporalActionupdate in class TemporalActionpercent - The percentage of completion for this action, growing from 0 to 1 over the duration. If
reversed, this will shrink from 1 to 0.public void reset()
Action
The default implementation calls Action.restart().
If a subclass has optional state, it must override this method, call super, and reset the optional state.
reset in interface Pool.Poolablereset in class TemporalActionpublic void setPosition(float x,
float y)
public void setPosition(float x,
float y,
int alignment)
public float getX()
public void setX(float x)
public float getY()
public void setY(float y)
public int getAlignment()
public void setAlignment(int alignment)