| Package | Description |
|---|---|
| com.badlogic.gdx.scenes.scene2d | |
| com.badlogic.gdx.scenes.scene2d.ui | |
| com.badlogic.gdx.scenes.scene2d.utils |
| Class and Description |
|---|
| Cullable
Allows a parent to set the area that is visible on a child actor to allow the child to cull when drawing itself.
|
| Class and Description |
|---|
| ArraySelection
A selection that supports range selection by knowing about the array of items being selected.
|
| ClickListener
Detects mouse over, mouse or finger touch presses, and clicks on an actor.
|
| Cullable
Allows a parent to set the area that is visible on a child actor to allow the child to cull when drawing itself.
|
| Disableable |
| Drawable
A drawable knows how to draw itself at a given rectangular size.
|
| Layout
Provides methods for an actor to participate in layout and to provide a minimum, preferred, and maximum size.
|
| Selection
Manages selected objects.
|
| TiledDrawable
Draws a
TextureRegion repeatedly to fill the area, instead of stretching it. |
| Class and Description |
|---|
| BaseDrawable
Drawable that stores the size information but doesn't draw anything.
|
| ChangeListener.ChangeEvent
Fired when something in an actor has changed.
|
| Disableable |
| DragAndDrop.Payload
The payload of a drag and drop operation.
|
| DragAndDrop.Source
A source where a payload can be dragged from.
|
| DragAndDrop.Target
A target where a payload can be dropped to.
|
| DragListener
Detects mouse or finger touch drags on an actor.
|
| Drawable
A drawable knows how to draw itself at a given rectangular size.
|
| FocusListener.FocusEvent
Fired when an actor gains or loses keyboard or scroll focus.
|
| FocusListener.FocusEvent.Type |
| NinePatchDrawable
Drawable for a
NinePatch. |
| Selection
Manages selected objects.
|
| SpriteDrawable
Drawable for a
Sprite. |
| TextureRegionDrawable
Drawable for a
TextureRegion. |
| TiledDrawable
Draws a
TextureRegion repeatedly to fill the area, instead of stretching it. |
| TransformDrawable
A drawable that supports scale and rotation.
|