package net.torvald.terrarum /** * See REFERENCING.md */ object ReferencingRanges { val TILES = 0..4095 val WALLS = 4096..8191 val WIRES = 8192..8447 val ITEMS_STATIC = 8448..0x0F_FFFF val ITEMS_DYNAMIC = 0x10_0000..0x0FFF_FFFF val ACTORS = 0x1000_0000..0x7FFF_FFFF val ACTORS_BEHIND = 0x1000_0000..0x1FFF_FFFF // Rendered behind (e.g. tapestries) val ACTORS_MIDDLE = 0x2000_0000..0x4FFF_FFFF // Regular actors (e.g. almost all of them) val ACTORS_MIDTOP = 0x5000_0000..0x5FFF_FFFF // Special (e.g. weapon swung, bullets, dropped item, particles) val ACTORS_FRONT = 0x6000_0000..0x6FFF_FFFF // Rendered front (e.g. fake tile) val ACTORS_OVERLAY = 0x7000_0000..0x7FFF_FFFF // Rendered as screen overlay, not affected by light nor environment overlays val VIRTUAL_TILES = -2 downTo -65536 // index of -1 breaks things for some reason :( }