package net.torvald.terrarum.ui import com.badlogic.gdx.graphics.Camera import net.torvald.terrarum.* import net.torvald.terrarum.langpack.Lang import com.badlogic.gdx.graphics.Color import com.badlogic.gdx.graphics.g2d.GlyphLayout import com.badlogic.gdx.graphics.g2d.SpriteBatch /** * Text button. Height of hitbox is extended (double lineHeight, or 40 px) for better clicking * * Created by minjaesong on 2017-03-13. */ open class UIItemTextButton( parentUI: UICanvas, val labelText: String, override var posX: Int, override var posY: Int, override val width: Int, val readFromLang: Boolean = false, val activeCol: Color = Color.WHITE, val activeBackCol: Color = Color(0), val activeBackBlendMode: String = BlendMode.NORMAL, val highlightCol: Color = defaultHighlightCol, val highlightBackCol: Color = Color(0xb0b0b0_ff.toInt()), val highlightBackBlendMode: String = BlendMode.MULTIPLY, val inactiveCol: Color = defaultInactiveCol, val preGapX: Int = 0, val postGapX: Int = 0 ) : UIItem(parentUI) { companion object { val font = Terrarum.fontGame val height = font.lineHeight.toInt() * 2 val defaultInactiveCol: Color = Color(0xc8c8c8_ff.toInt()) val defaultHighlightCol: Color = Color(0x00f8ff_ff) } val label: String get() = if (readFromLang) Lang[labelText] else labelText override val height: Int = UIItemTextButton.height var highlighted: Boolean = false private val glyphLayout = GlyphLayout() override fun render(batch: SpriteBatch, camera: Camera) { val textW = font.getWidth(label) if (highlighted) { BlendMode.resolve(highlightBackBlendMode) batch.color = highlightBackCol batch.fillRect(posX.toFloat(), posY.toFloat(), width.toFloat(), height.toFloat()) } else if (mouseUp) { BlendMode.resolve(activeBackBlendMode) batch.color = activeBackCol batch.fillRect(posX.toFloat(), posY.toFloat(), width.toFloat(), height.toFloat()) } blendNormal() batch.color = if (highlighted) highlightCol else if (mouseUp) activeCol else inactiveCol font.draw(batch, label, posX.toFloat() + width.minus(textW).div(2) + (preGapX - postGapX).div(2), posY.toFloat() + height / 4 ) } override fun dispose() { } override fun keyDown(keycode: Int): Boolean { return super.keyDown(keycode) } override fun keyUp(keycode: Int): Boolean { return super.keyUp(keycode) } override fun mouseMoved(screenX: Int, screenY: Int): Boolean { return super.mouseMoved(screenX, screenY) } override fun touchDragged(screenX: Int, screenY: Int, pointer: Int): Boolean { return super.touchDragged(screenX, screenY, pointer) } override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean { return super.touchDown(screenX, screenY, pointer, button) } override fun touchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean { return super.touchUp(screenX, screenY, pointer, button) } override fun scrolled(amount: Int): Boolean { return super.scrolled(amount) } }