package net.torvald.terrarum.blockproperties import com.badlogic.gdx.graphics.Color /** * Created by minjaesong on 2016-02-16. */ class BlockProp { var id: Int = 0 var nameKey: String = "" /** 1.0f for 1023, 0.25f for 255 */ var shadeColR = 0f var shadeColG = 0f var shadeColB = 0f var shadeColA = 0f /** * @param opacity Raw RGB value, without alpha */ inline val opacity: Color get() = Color(shadeColR, shadeColG, shadeColB, shadeColA) var strength: Int = 0 var density: Int = 0 var viscosity: Int = 0 var isFluid: Boolean = false var isSolid: Boolean = false var isClear: Boolean = false var isWallable: Boolean = false var isVertFriction: Boolean = false /** 1.0f for 1023, 0.25f for 255 */ var lumColR = 0f var lumColG = 0f var lumColB = 0f var lumColA = 0f /** * @param luminosity */ inline val luminosity: Color get() = BlockPropUtil.getDynamicLumFunc(Color(lumColR, lumColG, lumColB, lumColA), dynamicLuminosityFunction) var drop: Int = 0 var isFallable: Boolean = false var friction: Int = 0 var dynamicLuminosityFunction: Int = 0 var material: String = "" }