## Atmosphere ## * Serene (not all serene of course) * There's living village, abandoned/crumbling settlement and lone shacks on the mountainside * History, much like one in the _Dwarf Fortress_, decaying of the settlement is simulated by the very method, but 1-2 will be forced. The amount is dependent on the size of the map * Reference: _Legend of Zelda: Breath of the Wild Trailer_ (the trailer came much after this game but the video will help you to get a grip) ## Colour overlay ## Colour overlay is set to 6 500 K as untouched. The value must be * Increased when: - Overcast (~ 7 000 K) - Freezing area (~ 7 500 K) * Decreased when: - Tropical area (~ 5 500 K) ## Sunlight ## Sunlight of the midday must have colour temperature of 5 700 K. When the atmos is dusty, "colours" of sunrise/sunsets are more apparent: when in sunset, global light and the fog-of-war is more orange/red (atmos gets more colour from the sunlight and less from the sky-blue due to the mie scattering) Colour of the mie scattering DOES follow the colourimeter observation (orange -> red -> wine bordeaux -> (very short term of) grey -> blueish grey) ## Weather effects ## * Wind - Blows away sands/snows - Tilts raindrops/snowfall * Precipitation - Rain, snow