varying vec4 v_color; varying vec2 v_texCoords; uniform sampler2D u_texture; void main(void) { vec4 color = texture2D(u_texture, vec2(v_texCoords.x, 1.0 - v_texCoords.y)); vec4 alphamul = vec4(1.0, 1.0, 1.0, 0.5 * (1.0 - v_texCoords.y)); gl_FragColor = color * alphamul; }