package net.torvald.terrarum.console import com.badlogic.gdx.graphics.Color import net.torvald.terrarum.worlddrawer.LightmapRenderer import net.torvald.terrarum.Terrarum import net.torvald.terrarum.modulebasegame.Ingame import net.torvald.terrarum.modulebasegame.weather.WeatherMixer /** * Created by minjaesong on 2016-02-17. */ internal object SetGlobalLightOverride : ConsoleCommand { override fun execute(args: Array) { if (args.size == 5) { try { val r = args[1].toFloat() val g = args[2].toFloat() val b = args[3].toFloat() val a = args[4].toFloat() val GL = Color(r, g, b, a) WeatherMixer.globalLightOverridden = true (Terrarum.ingame!!.world).globalLight = GL } catch (e: NumberFormatException) { Echo("Wrong number input.") } catch (e1: IllegalArgumentException) { Echo("Range: 0-" + LightmapRenderer.CHANNEL_MAX + " per channel") } } else if (args.size == 2 && args[1].trim().toLowerCase() == "none") { WeatherMixer.globalLightOverridden = false } else { printUsage() } } override fun printUsage() { Echo("Usage: setgl [r g b a|“none”]") } }