package net.torvald.terrarum import com.badlogic.gdx.Gdx import com.badlogic.gdx.Input import com.badlogic.gdx.graphics.Color import com.badlogic.gdx.graphics.Pixmap import com.badlogic.gdx.graphics.g2d.SpriteBatch import com.badlogic.gdx.graphics.glutils.FrameBuffer import net.torvald.terrarum.langpack.Lang import net.torvald.terrarum.ui.Toolkit import java.awt.Desktop import java.io.File /** * Created by minjaesong on 2021-12-11. */ class NoModuleDefaultTitlescreen(batch: FlippingSpriteBatch) : IngameInstance(batch) { private val wot = "${Lang["APP_NOMODULE_1"]}\n${Lang["APP_NOMODULE_2"]}\n\u115F\n\u115F".split('\n') private val maxtw = wot.maxOf { App.fontGameFBO.getWidth(it) } private val fbo = FrameBuffer(Pixmap.Format.RGBA8888, App.scr.width, App.scr.height, false) private var init = false private val pathText = App.loadOrderDir.let { if (App.operationSystem == "WINDOWS") it.replace('/','\\') else it.replace('\\','/') } private val pathFile = File(App.loadOrderDir)//.parentFile private val pathButtonW = App.fontGameFBO.getWidth(pathText) private val pathButtonH = 20 private var pathButtonX = 0f private var pathButtonY = 0f private var gamemode = 0 private val fbatch = SpriteBatch(1000, DefaultGL32Shaders.createSpriteBatchShader()) private val genericBackdrop = Toolkit.Theme.COL_CELL_FILL.cpy().add(0f,0f,0f,1f) private val winTenBackdrop = Color(0x1070AAFF) private val winSevenBackdrop = Color(0x000080FF) private val osxBackdrop = Color(0x222222FF) private val backdrop = if (App.operationSystem == "WINDOWS" && App.OSVersion.substringBefore('.').toInt() > 7) winTenBackdrop else if (App.operationSystem == "WINDOWS") winSevenBackdrop else if (App.operationSystem == "OSX") osxBackdrop else genericBackdrop override fun render(updateRate: Float) { gdxClearAndEnableBlend(0f, 0f, 0f, 0f) if (!init) { val lh = 28f val pbreak = 8f val th = lh * wot.size val heights = FloatArray(wot.size) // build y-pos map for strings wot.tail().forEachIndexed { index, s -> heights[index + 1] = heights[index] + (if (s.isBlank()) pbreak else lh) } // vertically centre the above val centering = (App.scr.hf - heights.last() - App.fontGameFBO.lineHeight) / 2f fbo.inAction(null, null) { gdxClearAndEnableBlend(backdrop) batch.inUse { batch.color = Color.WHITE wot.reversed().forEachIndexed { index, s -> if (index == 0) { pathButtonX = (Toolkit.drawWidth - pathButtonW) / 2f pathButtonY = heights[index] + centering } else { batch.color = Color.WHITE App.fontGameFBO.draw(batch, s, (Toolkit.drawWidth - maxtw) / 2f, heights[index] + centering) } } } } } if (gamemode == 0) { val mouseOnLink = (Gdx.input.x.toFloat() in pathButtonX - 48..pathButtonX + 48 + pathButtonW && App.scr.hf - Gdx.input.y in pathButtonY - 12..pathButtonY + pathButtonH + 12) if (mouseOnLink && Gdx.input.isButtonJustPressed(Input.Buttons.LEFT)) { Desktop.getDesktop().open(pathFile) } fbatch.inUse { it.color = Color.WHITE it.draw(fbo.colorBufferTexture, 0f, fbo.height.toFloat(), fbo.width.toFloat(), -fbo.height.toFloat()) it.color = if (mouseOnLink) Toolkit.Theme.COL_SELECTED else Toolkit.Theme.COL_MOUSE_UP App.fontGame.draw(it, pathText, pathButtonX, pathButtonY) } // if (Gdx.input.isKeyPressed(Keys.ESCAPE)) gamemode = 1 } else if (gamemode == 1) { } } override fun dispose() { super.dispose() fbatch.dispose() fbo.dispose() } }