package net.torvald.terrarum.weather import com.badlogic.gdx.graphics.g2d.SpriteBatch import com.badlogic.gdx.graphics.g2d.TextureRegion import com.badlogic.gdx.math.Vector2 import com.badlogic.gdx.math.Vector3 import com.jme3.math.FastMath import net.torvald.terrarum.App import net.torvald.terrarum.App.printdbg import kotlin.math.pow import kotlin.math.roundToInt import kotlin.math.sign /** * Created by minjaesong on 2023-08-21. */ class WeatherObjectCloud(private val texture: TextureRegion, private val flipW: Boolean) : WeatherObject(), Comparable { override fun update() { throw UnsupportedOperationException() } var life = 0; private set var despawnCode = ""; private set private val lifespan = 40000 + ((Math.random() + Math.random()) * 20000).roundToInt() // triangular distibution of 40000..80000 private fun getZflowMult(z: Float) = z / ((z / 4f).pow(1.5f)) private var eigenAlpha = 0f /** * FlowVector: In which direction the cloud flows. Vec3(dX, dY, dScale) * Resulting vector: (x + dX, y + dY, scale * dScale) */ fun update(flowVector: Vector3) { pos.add( flowVector.cpy(). scl(1f, 1f, getZflowMult(posZ)). // this will break the perspective if flowVector.z.abs() is close to 1, but it has to be here to "keep the distance" scl(vecMult) ) eigenAlpha = if (posZ < 1f) posZ.pow(0.5f) else -((posZ - 1f) / ALPHA_ROLLOFF_Z) + 1f alpha = eigenAlpha * if (life < lifespan) 1f else 1f - (life - lifespan) / OLD_AGE_DECAY val lrCoord = screenCoordBottomLRforDespawnCalculation if (lrCoord.x > WeatherMixer.oobMarginR || lrCoord.z < WeatherMixer.oobMarginL || posZ !in 0.0001f..ALPHA_ROLLOFF_Z + 1f || alpha < 0f) { flagToDespawn = true despawnCode = if (lrCoord.x > WeatherMixer.oobMarginR) "OUT_OF_SCREEN_RIGHT" else if (lrCoord.z < WeatherMixer.oobMarginL) "OUT_OF_SCREEN_LEFT" else if (posZ < 0.0001f) "OUT_OF_SCREEN_TOO_CLOSE" else if (posZ > ALPHA_ROLLOFF_Z + 1f) "OUT_OF_SCREEN_TOO_FAR" else if (life >= lifespan + OLD_AGE_DECAY) "OLD_AGE" else if (alpha < 0f) "ALPHA_BELOW_ZERO" else "UNKNOWN" } else { life += 1 } } private val w = App.scr.halfwf private val h = App.scr.hf * 0.5f private val vecMult = Vector3(1f, 1f, 1f / (4f * h)) /** * X/Y position is a bottom-centre point of the image * Shader must be prepared prior to the render() call */ override fun render(batch: SpriteBatch, offsetX: Float, offsetY: Float) { val sc = screenCoord if (flipW) batch.draw(texture, sc.x + texture.regionWidth / posZ, sc.y, -texture.regionWidth * sc.z, texture.regionHeight * sc.z) else batch.draw(texture, sc.x, sc.y, texture.regionWidth * sc.z, texture.regionHeight * sc.z) } /** * vec3(screen X, screenY, draw scale) */ val screenCoord: Vector3 get() { val x = posX - texture.regionWidth * scale * 0.5f val y = posY - texture.regionHeight * scale val z = posZ // must be at least 1.0 val drawX = (x + w * (z-1)) / z val drawY = (y + h * (z-1)) / z val drawScale = scale / z return Vector3(drawX, drawY, drawScale) } /** * vec3(screen-X of bottom-left point, screen-Y, screen-X of bottom-right point) */ val screenCoordBottomLR: Vector3 get() { val xL = posX - texture.regionWidth * scale * 0.5f val xR = posX + texture.regionWidth * scale * 0.5f val y = posY - texture.regionHeight * scale val z = posZ // must be larger than 0 val drawXL = (xL + w * (z-1)) / z val drawXR = (xR + w * (z-1)) / z val drawY = (y + h * (z-1)) / z return Vector3(drawXL, drawY, drawXR) } private val screenCoordBottomLRforDespawnCalculation: Vector3 get() { val xL = posX - texture.regionWidth * scale * 0.5f val xR = posX + texture.regionWidth * scale * 0.5f val y = posY - texture.regionHeight * scale val z = FastMath.interpolateLinear(posZ / ALPHA_ROLLOFF_Z, ALPHA_ROLLOFF_Z / 4f, ALPHA_ROLLOFF_Z) val drawXL = (xL + w * (z-1)) / z val drawXR = (xR + w * (z-1)) / z val drawY = (y + h * (z-1)) / z return Vector3(drawXL, drawY, drawXR) } override fun dispose() { /* cloud texture will be disposed of by the WeatherMixer */ } override fun compareTo(other: WeatherObjectCloud): Int = (other.posZ - this.posZ).sign.toInt() companion object { fun screenXtoWorldX(screenX: Float, z: Float) = screenX * z - App.scr.halfwf * (z - 1f) const val ALPHA_ROLLOFF_Z = 64f const val OLD_AGE_DECAY = 4000f } }