Terrarum Game Map Format * Endianness: LITTLE Ord Hex Description 00 54 T 01 45 E 02 4D M 03 7A z # 'z' because it's compressed 04 03 Version revision number (unreleased numbers also count) 05 03 Number of layers, NOT the number of payload 06 05 Number of payloads 07 01 Compression algorithm, 0 for none, 1 for DEFLATE, 2 for LZMA, otherwise undefined (maybe LZMA2 for the future?) 08 World width 09 World width 0A World width 0B World width 0C World height 0D World height 0E World height 0F World height 10 Default spawn coord in Absolute Tile Number 11 Default spawn coord in Absolute Tile Number 12 Default spawn coord in Absolute Tile Number 13 Default spawn coord in Absolute Tile Number 14 Default spawn coord in Absolute Tile Number 15 Default spawn coord in Absolute Tile Number # Payload # # Each layer and other information are stored as a "payload" # A payload is consisted as follows: # # Literal Description # "\0pLd" Payload header [00, 70, 4C, 64] # [4] Identifier. 4 lettres ASCII string # [6] Uncompressed size of DEFLATEd binary (max size 256 TB) # [..] DEFLATEd binary (begins with one of these: 0x789C, 0x78DA, 0x7801) # "EndPYLd\xFF" Payload footer [45, 6E, 64, 50, 59, 4C, 64, FF] Payload "TERR" -- world terrain data, concatenation of MSB and LSB arrays. In Haskell style: Deflate(MSB ++ LSB) Uncompressed size will be 1.5x of (width * height) Payload "WALL" -- world walls data, concatenation of MSB and LSB arrays. In Haskell style: Deflate(MSB ++ LSB) Uncompressed size will be 1.5x of (width * height) Payload "WIRE" -- world wires data Uncompressed size will be as same as (width * height) Payload "TdMG" -- world terrain damage data, array of: (Int48 tileAddress, Float32 damage) Uncompressed size will be arbitrary (multiple of tens) Payload "WdMG" -- world walls damage data, array of: (Int48 tileAddress, Float32 damage) Uncompressed size will be arbitrary (multiple of tens) EOF 45 E EOF 6E n EOF 64 d EOF 54 T EOF 45 E EOF 4D M EOF FF Byte order mark EOF FE Byte order mark * To read layers: you'll need to search for specific strings, namely ["TERR", "WALL", "WIRE"]