Terrarum Game Map Format * Endianness: LITTLE Ord Hex Description 00 54 T 01 45 E 02 4D M 03 7A z # 'z' because it's compressed 04 01 Version revision number 05 03 Number of layers 06 00 Reserved 07 00 Reserved 08 World width 09 World width 0A World width 0B World width 0C World height 0D World height 0E World height 0F World height 10 Default spawn coord X 11 Default spawn coord X 12 Default spawn coord X 13 Default spawn coord X 14 Default spawn coord Y 15 Default spawn coord Y 16 Default spawn coord Y 17 Default spawn coord Y # Layer count 1 18 54 T 19 45 E 20 52 R 21 52 R 22 Uncompressed size of DEFLATEd payload 23 Uncompressed size of DEFLATEd payload 24 Uncompressed size of DEFLATEd payload 25 Uncompressed size of DEFLATEd payload 26... DEFLATEd payload for the terrain (MSB ++ LSB; uncompressed size must be 1.5x of MSB) # ++ is a list concat sign in Haskell # Layer count 2 ... "WALL" ... Uncompressed size of DEFLATEd payload ... DEFLATEd payload for the wall (MSB ++ LSB; uncompressed size must be 1.5x of MSB) # Layer count 3 ... "WIRE" ... Uncompressed size of DEFLATEd payload ... Wire tiles data (MSB only) * To read layers: you'll need to search for specific strings, namely ["TERR", "WALL", "WIRE"]