Faction documentation { "factionname" : "player", "factionamicable" : ["follower"], "factionneutral" : [], "factionhostile" : ["wildlifehostile"], "factionfearful" : ["wildlifeflee"] } factionname : Identifier of the faction data factionamicable : Amicable faction. Players can give/take items of actors of this faction, in plus to the ability of barter. Assigned actors (usually follower) will follow players in game. factionneutral : Explicit neutrality. If the assigned actor is intelligent (NPC AV), players can barter with them. Unassigned faction will be treated like "disliked" factionhostile : Assigned faction will attack players on the sight. e.g. 'wildlifehostile' factionfearful : Assigned faction will flee from players on the sight. e.g. 'wildlifeflee' == Generic faction information == * player : Self-explanatory * follower : Self-explanatory * controlledvillager : Villagers of your hamlet * wildlifehostile : Hostile mobs, self-explanatory * wildlifeflee : Fleeing mobs, self-explanatory * wildhamletvillager : Generic villager of the pre-generated hamlets. * wildhamletcontroller : Ruler of the pre-generated hamlets.