package net.torvald.terrarum.ui import com.badlogic.gdx.graphics.Camera import com.badlogic.gdx.graphics.g2d.SpriteBatch import net.torvald.terrarum.BlendMode import java.awt.Color /** * Created by minjaesong on 2018-10-02. */ class UIItemIntSlider( parent: UICanvas, initValue: Int, override val width: Int, override val height: Int, val minValue: Int, val maxValue: Int, val step: Int, /** Show prev- and next values (if any) */ var showNotches: Boolean, var showMinMaxValues: Boolean, val isVertical: Boolean, val meterStyle: Int, val sliderCol: Color, val sliderBlend: BlendMode, val notchCol: Color, val barCol: Color, val barAndNotchBlend: BlendMode ) : UIItem(parent) { constructor( parent: UICanvas, initValue: Int, values: IntRange, width: Int, height: Int, showNotches: Boolean, showMinMaxValues: Boolean, isVertical: Boolean, meterStyle: Int, sliderCol: Color, sliderBlend: BlendMode, notchCol: Color, barCol: Color, barAndNotchBlend: BlendMode ) : this( parent, initValue, values.first, values.last, values.step, width, height, showNotches, showMinMaxValues, isVertical, meterStyle, sliderCol, sliderBlend, notchCol, barCol, barAndNotchBlend ) var value = initValue // TODO unimplemented override var posX: Int get() = TODO("not implemented") //To change initializer of created properties use File | Settings | File Templates. set(value) {} override var posY: Int get() = TODO("not implemented") //To change initializer of created properties use File | Settings | File Templates. set(value) {} override val mouseUp: Boolean get() = super.mouseUp override val mousePushed: Boolean get() = super.mousePushed override val mouseOverCall: UICanvas? get() = super.mouseOverCall override var updateListener: ((Float) -> Unit)? get() = super.updateListener set(value) {} override var keyDownListener: ((Int) -> Unit)? get() = super.keyDownListener set(value) {} override var keyUpListener: ((Int) -> Unit)? get() = super.keyUpListener set(value) {} override var mouseMovedListener: ((Int, Int) -> Unit)? get() = super.mouseMovedListener set(value) {} override var touchDraggedListener: ((Int, Int, Int) -> Unit)? get() = super.touchDraggedListener set(value) {} override var touchDownListener: ((Int, Int, Int, Int) -> Unit)? get() = super.touchDownListener set(value) {} override var touchUpListener: ((Int, Int, Int, Int) -> Unit)? get() = super.touchUpListener set(value) {} override var scrolledListener: ((Int) -> Unit)? get() = super.scrolledListener set(value) {} override var clickOnceListener: ((Int, Int, Int) -> Unit)? get() = super.clickOnceListener set(value) {} override var clickOnceListenerFired: Boolean get() = super.clickOnceListenerFired set(value) {} override var controllerInFocus: Boolean get() = super.controllerInFocus set(value) {} override fun update(delta: Float) { super.update(delta) } override fun render(batch: SpriteBatch, camera: Camera) { super.render(batch, camera) } override fun keyDown(keycode: Int): Boolean { return super.keyDown(keycode) } override fun keyUp(keycode: Int): Boolean { return super.keyUp(keycode) } override fun mouseMoved(screenX: Int, screenY: Int): Boolean { return super.mouseMoved(screenX, screenY) } override fun touchDragged(screenX: Int, screenY: Int, pointer: Int): Boolean { return super.touchDragged(screenX, screenY, pointer) } override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean { return super.touchDown(screenX, screenY, pointer, button) } override fun touchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean { return super.touchUp(screenX, screenY, pointer, button) } override fun scrolled(amount: Int): Boolean { return super.scrolled(amount) } override fun dispose() { TODO("not implemented") //To change body of created functions use File | Settings | File Templates. } }