A savegame consists of a Playable Character Information, Savegame Metadata, and other files. A savegame is a single file in the format of TerranVirtualDisk. Files contained the TerranVirtualDisk is as follows: (root) worldinfo0 -- Savegame Metadata GZipped (TESV) worldinfo1 -- Layer Data GZipped (TEMD) worldinfo2 -- Copy of blocks.csv GZipped -- will use this from the next load worldinfo3 -- Copy of items.csv GZipped -- will use this from the next load worldinfo4 -- Copy of materials.csv GZipped -- will use this from the next load (any random number in Hex ACTORID_MIN..FFFFFFFF) -- Serialised Entity Information (including Player) (PLAYER_REF_ID in Hex -- 91A7E2) -- Player Character Information (Serialised Entity Information) (51621D) -- The Debug Player (Serialised Entity Information) load_order.txt -- LoadOrder.csv Remarks: world history is created at the load time by scanning all the actors' corresponding ActorValue