#### Formal Grammar ``` Text = Tag , Text | PlainText , Text ; Tag = "{" , Code , { TagArgs } , "}" ; TagArgs = " " , Text ; Code = Number | "G" | "P" | "KC" | "SYM" | "NORMAL" | "EMPH" | "VERB" | "RED" | Code , "." , Subcode ; (* KC: keycap. e.g. "{KC config_keyinteract}" | "{KC e}" *) (* G: grammatical gender *) (* P: singualr/plural *) (* EMPH: emphasize noun. e.g. "Treasure for the {EMPH}paraglider{NORMAL}. A fair exchange, I believe." *) (* Number: n-th substitution target. e.g. "Treasure for the {EMPH}{0}{NORMAL}. A fair exchange, I believe." *) (* NORMAL: unset emphases. *) (* VERB: emphasize verb. e.g. "Press {KC use} to pay {VERB} respects" *) (* RED: red text. e.g. "Saving, {RED}do not turn off the power{NORMAL}..." *) Subcode = Number | Case | Count ; Case = "NOM" | "ACC" | "GEN" | "DAT" | ... ; Count = "SG" | "DU" | "PL" ; Number = { "0" | "1" | "2" | "3" | "4" | "5" | "6" | "7" | "8" | "9" } ; PlainText = ? regular string but does not contain { c U r L y } brackets ? ; ``` #### Code Example ``` function ShowMsg(string: String, vararg args: String) { ... } // pre-defined val m = "Give {0} {P.0 1} to {2.ACC}" ShowMsg(m, 42, "GAME_ITEM_COAL", conversationTarget.actorValue.name) val m2 = "{0}{G.0 을 를} 찾을 수 없습니다" ShowMsg(m2, something) ```