package net.torvald.terrarum.gameactors import com.badlogic.gdx.graphics.Color /** * Created by minjaesong on 2016-02-19. */ interface Luminous { /** * Range of 0.0 - 4.0 for each channel * * Recommended implementation: * override var color: Color get() = Color( (actorValue.getAsFloat(AVKey.LUMR) ?: 0f) / LightmapRenderer.MUL_FLOAT, (actorValue.getAsFloat(AVKey.LUMG) ?: 0f) / LightmapRenderer.MUL_FLOAT, (actorValue.getAsFloat(AVKey.LUMB) ?: 0f) / LightmapRenderer.MUL_FLOAT, (actorValue.getAsFloat(AVKey.LUMA) ?: 0f) / LightmapRenderer.MUL_FLOAT, ) set(value) { actorValue[AVKey.LUMR] = value.r * LightmapRenderer.MUL_FLOAT actorValue[AVKey.LUMG] = value.g * LightmapRenderer.MUL_FLOAT actorValue[AVKey.LUMB] = value.b * LightmapRenderer.MUL_FLOAT actorValue[AVKey.LUMA] = value.a * LightmapRenderer.MUL_FLOAT } */ var color: Color /** * Arguments: * * Hitbox(x-offset, y-offset, width, height) * (Use ArrayList for normal circumstances) */ val lightBoxList: List }