package net.torvald.terrarum.gameactors import org.dyn4j.geometry.Vector2 import org.newdawn.slick.Image /** * Created by minjaesong on 2017-01-20. */ class ParticleTestRain(posX: Double, posY: Double) : ParticleBase(Actor.RenderOrder.BEHIND, 6000) { init { body = Image("./assets/modules/basegame/weathers/raindrop.tga") val w = body.width.toDouble() val h = body.height.toDouble() hitbox.setFromWidthHeight( posX - w.times(0.5), posY - h.times(0.5), w, h ) velocity.y = 10.0 } }