"idst";"tens";"impf";"dsty";"fmod";"endurance";"tcond";"comments" "ROCK"; "15"; "210";"3000"; "1"; "0.42"; "10"; "CUPR"; "210"; "770";"8960"; "2"; "1.00"; "401";"copper" "EGLS"; "33";"1000";"2325"; "4"; "0.82"; "10";"elven glass/moldavite" "IRON"; "350";"1085";"7874"; "5"; "1.42"; "10"; "ARGN"; "170"; "595";"10490"; "9"; "0.91"; "10";"argentum/silver" "STAL"; "531";"2520";"7874"; "14"; "1.73"; "10";"steel" "EAUR"; "768"; "0";"8192"; "21"; "1.36"; "10";"elven aurichalcum" "TIAL"; "900"; "0";"4420"; "33"; "2.16"; "10";"titanium alloy (Ti6Al4V)" "ADMT";"2000";"4090";"2700"; "71"; "3.42"; "10";"adamant" "OOZE"; "0";"genetic ooze" # idst: ID_STRING, ALL CAPS # tens: tensile strength (= ultimate stringth) ultimate stringth is technically a tensile strength, but I'm using it anyway because it's easiest to get the value from that, or DF's tensile fracture divided by 1000 (I think Toady and I are both using values posted on Wikipedia, e.g. Silver) # impf: Dwarf Fortress impact fracture divided by 1000 (likely not being used) # dsty: density (grams per litre) # fmod: forcemod -- related to attack points # Attack points = `4 * forcemod.sqrt()` for each strike # endurance: multiplier, using copper as reference; determines durability of tools/weapons/armours/etc. the base value for endurance differes to tool to tool. When integer is used, resulting value must be ROUNDED. # tcond: thermal conductivity # Comments: do nothing; do not parse ## These values are being used by the phys simulator (blocks) and for attack power calculation (items)