public class SimpleOrthoGroupStrategy extends java.lang.Object implements GroupStrategy
Minimalistic grouping strategy useful for orthogonal scenes where the camera faces the negative z axis. Handles enabling and disabling of blending and uses world-z only front to back sorting for transparent decals.
States (* = any, EV = entry value - same as value before flush):
| expects | exits on | |
| glDepthMask | true | EV | true |
| GL_DEPTH_TEST | enabled | EV |
| glDepthFunc | GL_LESS | GL_LEQUAL | EV |
| GL_BLEND | disabled | EV | disabled |
| glBlendFunc | * | * |
| GL_TEXTURE_2D | * | disabled |
| Constructor and Description |
|---|
SimpleOrthoGroupStrategy() |
| Modifier and Type | Method and Description |
|---|---|
void |
afterGroup(int group)
Invoked directly after rendering of a group has completed
|
void |
afterGroups()
Invoked after having rendered all groups
|
void |
beforeGroup(int group,
Array<Decal> contents)
Invoked directly before rendering the contents of a group
|
void |
beforeGroups()
Invoked before rendering any group
|
int |
decideGroup(Decal decal)
Assigns a group to a decal
|
ShaderProgram |
getGroupShader(int group)
Returns the shader to be used for the group.
|
public int decideGroup(Decal decal)
GroupStrategydecideGroup in interface GroupStrategydecal - Decal to assign group topublic void beforeGroup(int group,
Array<Decal> contents)
GroupStrategybeforeGroup in interface GroupStrategygroup - Group that will be renderedcontents - Array of entries of arrays containing all the decals in the grouppublic void afterGroup(int group)
GroupStrategyafterGroup in interface GroupStrategygroup - Group which completed renderingpublic void beforeGroups()
GroupStrategybeforeGroups in interface GroupStrategypublic void afterGroups()
GroupStrategyafterGroups in interface GroupStrategypublic ShaderProgram getGroupShader(int group)
GroupStrategygetGroupShader in interface GroupStrategygroup - the groupShaderProgram