| Interface | Description |
|---|---|
| ParallelArray.ChannelInitializer<T extends ParallelArray.Channel> |
This interface is used to provide custom initialization of the
ParallelArray.Channel data |
| ResourceData.Configurable<T> |
This interface must be implemented by any class requiring additional assets to be loaded/saved
|
| Class | Description |
|---|---|
| ParallelArray |
This class represents an group of elements like an array, but the properties of the elements are stored as separate arrays.
|
| ParallelArray.ChannelDescriptor |
This class describes the content of a
ParallelArray.Channel |
| ParticleChannels |
This contains all the definitions of particle related channels and channel initializers.
|
| ParticleChannels.ColorInitializer | |
| ParticleChannels.Rotation2dInitializer | |
| ParticleChannels.Rotation3dInitializer | |
| ParticleChannels.ScaleInitializer | |
| ParticleChannels.TextureRegionInitializer | |
| ParticleController |
Base class of all the particle controllers.
|
| ParticleControllerComponent |
It's the base class of every
ParticleController component. |
| ParticleEffect |
It's a set of particles controllers.
|
| ParticleEffectLoader |
This class can save and load a
ParticleEffect. |
| ParticleEffectLoader.ParticleEffectLoadParameter | |
| ParticleEffectLoader.ParticleEffectSaveParameter | |
| ParticleShader |
This is a custom shader to render the particles.
|
| ParticleShader.Config | |
| ParticleShader.Inputs | |
| ParticleShader.Setters | |
| ParticleSorter |
This class is used by particle batches to sort the particles before rendering.
|
| ParticleSorter.Distance |
This class will sort all the particles using the distance from camera.
|
| ParticleSorter.None |
Using this class will not apply sorting
|
| ParticleSystem |
Singleton class which manages the particle effects.
|
| ResourceData<T> |
This class handles the assets and configurations required by a given resource when de/serialized.
|
| ResourceData.AssetData<T> |
This class contains all the information related to a given asset
|
| ResourceData.SaveData |
Contains all the saved data.
|
| Enum | Description |
|---|---|
| ParticleShader.AlignMode | |
| ParticleShader.ParticleType |