| Class and Description |
|---|
| ParallelArray
This class represents an group of elements like an array, but the properties of the elements are stored as separate arrays.
|
| ParallelArray.Channel
This class represents a container of values for all the elements for a given property
|
| ParallelArray.ChannelDescriptor
This class describes the content of a
ParallelArray.Channel |
| ParallelArray.ChannelInitializer
This interface is used to provide custom initialization of the
ParallelArray.Channel data |
| ParallelArray.FloatChannel |
| ParticleChannels
This contains all the definitions of particle related channels and channel initializers.
|
| ParticleChannels.ColorInitializer |
| ParticleChannels.Rotation2dInitializer |
| ParticleChannels.Rotation3dInitializer |
| ParticleChannels.ScaleInitializer |
| ParticleChannels.TextureRegionInitializer |
| ParticleController
Base class of all the particle controllers.
|
| ParticleControllerComponent
It's the base class of every
ParticleController component. |
| ParticleEffect
It's a set of particles controllers.
|
| ParticleEffectLoader.ParticleEffectLoadParameter |
| ParticleEffectLoader.ParticleEffectSaveParameter |
| ParticleShader
This is a custom shader to render the particles.
|
| ParticleShader.AlignMode |
| ParticleShader.Config |
| ParticleShader.ParticleType |
| ParticleSorter
This class is used by particle batches to sort the particles before rendering.
|
| ParticleSystem
Singleton class which manages the particle effects.
|
| ResourceData
This class handles the assets and configurations required by a given resource when de/serialized.
|
| ResourceData.AssetData
This class contains all the information related to a given asset
|
| ResourceData.Configurable
This interface must be implemented by any class requiring additional assets to be loaded/saved
|
| ResourceData.SaveData
Contains all the saved data.
|
| Class and Description |
|---|
| ParticleShader.AlignMode |
| ParticleShader.Config |
| ParticleSorter
This class is used by particle batches to sort the particles before rendering.
|
| ResourceData
This class handles the assets and configurations required by a given resource when de/serialized.
|
| ResourceData.Configurable
This interface must be implemented by any class requiring additional assets to be loaded/saved
|
| Class and Description |
|---|
| ParticleControllerComponent
It's the base class of every
ParticleController component. |
| ResourceData.Configurable
This interface must be implemented by any class requiring additional assets to be loaded/saved
|
| Class and Description |
|---|
| ParallelArray.FloatChannel |
| ParticleController
Base class of all the particle controllers.
|
| ParticleControllerComponent
It's the base class of every
ParticleController component. |
| ResourceData
This class handles the assets and configurations required by a given resource when de/serialized.
|
| ResourceData.Configurable
This interface must be implemented by any class requiring additional assets to be loaded/saved
|
| Class and Description |
|---|
| ParallelArray.FloatChannel |
| ParallelArray.ObjectChannel |
| ParticleController
Base class of all the particle controllers.
|
| ParticleControllerComponent
It's the base class of every
ParticleController component. |
| ResourceData.Configurable
This interface must be implemented by any class requiring additional assets to be loaded/saved
|
| Class and Description |
|---|
| ResourceData
This class handles the assets and configurations required by a given resource when de/serialized.
|
| ResourceData.Configurable
This interface must be implemented by any class requiring additional assets to be loaded/saved
|