public class PointSpriteRenderer extends ParticleControllerRenderer<PointSpriteControllerRenderData,PointSpriteParticleBatch>
ParticleControllerRenderer which will render particles as point sprites to a PointSpriteParticleBatch .batch, renderData| Constructor and Description |
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PointSpriteRenderer() |
PointSpriteRenderer(PointSpriteParticleBatch batch) |
| Modifier and Type | Method and Description |
|---|---|
void |
allocateChannels()
Called during initialization to allocate additional particles channels
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ParticleControllerComponent |
copy() |
boolean |
isCompatible(ParticleBatch<?> batch) |
set, setBatch, updateactivateParticles, dispose, end, init, killParticles, load, read, save, start, writepublic PointSpriteRenderer()
public PointSpriteRenderer(PointSpriteParticleBatch batch)
public void allocateChannels()
ParticleControllerComponentallocateChannels in class ParticleControllerComponentpublic boolean isCompatible(ParticleBatch<?> batch)
isCompatible in class ParticleControllerRenderer<PointSpriteControllerRenderData,PointSpriteParticleBatch>public ParticleControllerComponent copy()
copy in class ParticleControllerComponent