public static class DefaultShader.Setters.ACubemap extends BaseShader.LocalSetter
| Modifier and Type | Field and Description |
|---|---|
int |
dirLightsOffset |
int |
pointLightsOffset |
| Constructor and Description |
|---|
ACubemap(int dirLightsOffset,
int pointLightsOffset) |
| Modifier and Type | Method and Description |
|---|---|
void |
set(BaseShader shader,
int inputID,
Renderable renderable,
Attributes combinedAttributes) |
isGlobalpublic final int dirLightsOffset
public final int pointLightsOffset
public void set(BaseShader shader, int inputID, Renderable renderable, Attributes combinedAttributes)