public static class DefaultShader.Setters.Bones extends BaseShader.LocalSetter
| Modifier and Type | Field and Description |
|---|---|
float[] |
bones |
| Constructor and Description |
|---|
Bones(int numBones) |
| Modifier and Type | Method and Description |
|---|---|
void |
set(BaseShader shader,
int inputID,
Renderable renderable,
Attributes combinedAttributes) |
isGlobalpublic void set(BaseShader shader, int inputID, Renderable renderable, Attributes combinedAttributes)