| Class and Description |
|---|
| TextureProvider |
| Class and Description |
|---|
| RenderableSorter
Responsible for sorting
Renderable lists by whatever criteria (material, distance to camera, etc.) |
| RenderContext
Manages OpenGL state and tries to reduce state changes.
|
| ShaderProvider
Returns
Shader instances for a Renderable on request. |
| TextureProvider |
| Class and Description |
|---|
| TextureDescriptor |
| Class and Description |
|---|
| TextureDescriptor |
| Class and Description |
|---|
| RenderContext
Manages OpenGL state and tries to reduce state changes.
|
| Class and Description |
|---|
| RenderContext
Manages OpenGL state and tries to reduce state changes.
|
| TextureDescriptor |
| Class and Description |
|---|
| AnimationController.AnimationDesc
Class describing how to play and
Animation. |
| AnimationController.AnimationListener
Listener that will be informed when an animation is looped or completed.
|
| BaseAnimationController
Base class for applying one or more
Animations to a ModelInstance. |
| BaseAnimationController.Transform |
| BaseShaderProvider |
| CameraInputController |
| CameraInputController.CameraGestureListener |
| MeshPartBuilder |
| MeshPartBuilder.VertexInfo
Class that contains all vertex information the builder can use.
|
| RenderableSorter
Responsible for sorting
Renderable lists by whatever criteria (material, distance to camera, etc.) |
| ShaderProvider
Returns
Shader instances for a Renderable on request. |
| TextureBinder
Responsible for binding textures, may implement a strategy to avoid binding a texture unnecessarily.
|
| TextureDescriptor |
| TextureProvider |
| Class and Description |
|---|
| MeshPartBuilder |
| MeshPartBuilder.VertexInfo
Class that contains all vertex information the builder can use.
|