public class VertexBufferObjectSubData extends java.lang.Object implements VertexData
A VertexData implementation based on OpenGL vertex buffer objects.
If the OpenGL ES context was lost you can call invalidate() to recreate a new OpenGL vertex buffer object.
The data is bound via glVertexAttribPointer() according to the attribute aliases specified via VertexAttributes
in the constructor.
VertexBufferObjects must be disposed via the dispose() method when no longer needed
| Constructor and Description |
|---|
VertexBufferObjectSubData(boolean isStatic,
int numVertices,
VertexAttribute... attributes)
Constructs a new interleaved VertexBufferObject.
|
VertexBufferObjectSubData(boolean isStatic,
int numVertices,
VertexAttributes attributes)
Constructs a new interleaved VertexBufferObject.
|
| Modifier and Type | Method and Description |
|---|---|
void |
bind(ShaderProgram shader)
Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements
|
void |
bind(ShaderProgram shader,
int[] locations)
Binds this VertexData for rendering via glDrawArrays or glDrawElements.
|
void |
dispose()
Disposes of all resources this VertexBufferObject uses.
|
VertexAttributes |
getAttributes() |
java.nio.FloatBuffer |
getBuffer()
Returns the underlying FloatBuffer and marks it as dirty, causing the buffer contents to be uploaded on the next call to
bind.
|
int |
getBufferHandle()
Returns the VBO handle
|
int |
getNumMaxVertices() |
int |
getNumVertices() |
void |
invalidate()
Invalidates the VertexBufferObject so a new OpenGL buffer handle is created.
|
void |
setVertices(float[] vertices,
int offset,
int count)
Sets the vertices of this VertexData, discarding the old vertex data.
|
void |
unbind(ShaderProgram shader)
Unbinds this VertexBufferObject.
|
void |
unbind(ShaderProgram shader,
int[] locations)
Unbinds this VertexData.
|
void |
updateVertices(int targetOffset,
float[] vertices,
int sourceOffset,
int count)
Update (a portion of) the vertices.
|
public VertexBufferObjectSubData(boolean isStatic,
int numVertices,
VertexAttribute... attributes)
isStatic - whether the vertex data is static.numVertices - the maximum number of verticesattributes - the VertexAttributes.public VertexBufferObjectSubData(boolean isStatic,
int numVertices,
VertexAttributes attributes)
isStatic - whether the vertex data is static.numVertices - the maximum number of verticesattributes - the VertexAttributes.public VertexAttributes getAttributes()
getAttributes in interface VertexDataVertexAttributes as specified during construction.public int getNumVertices()
getNumVertices in interface VertexDatapublic int getNumMaxVertices()
getNumMaxVertices in interface VertexDatapublic java.nio.FloatBuffer getBuffer()
VertexDataVertexData.setVertices(float[], int, int); Any modifications made to the Buffer
*after* the call to bind will not automatically be uploaded.getBuffer in interface VertexDatapublic void setVertices(float[] vertices,
int offset,
int count)
VertexDataVertexAttributes.
This can be called in between calls to bind and unbind. The vertex data will be updated instantly.
setVertices in interface VertexDatavertices - the vertex dataoffset - the offset to start copying the data fromcount - the number of floats to copypublic void updateVertices(int targetOffset,
float[] vertices,
int sourceOffset,
int count)
VertexDataupdateVertices in interface VertexDatavertices - the vertex datasourceOffset - the offset to start copying the data fromcount - the number of floats to copypublic void bind(ShaderProgram shader)
bind in interface VertexDatashader - the shaderpublic void bind(ShaderProgram shader, int[] locations)
VertexDatabind in interface VertexDatalocations - array containing the attribute locations.public void unbind(ShaderProgram shader)
unbind in interface VertexDatashader - the shaderpublic void unbind(ShaderProgram shader, int[] locations)
VertexDataunbind in interface VertexDatalocations - array containing the attribute locations.public void invalidate()
invalidate in interface VertexDatapublic void dispose()
dispose in interface VertexDatadispose in interface Disposablepublic int getBufferHandle()