| Interface | Description |
|---|---|
| ImmediateModeRenderer | |
| IndexData |
An IndexData instance holds index data.
|
| VertexData |
A VertexData instance holds vertices for rendering with OpenGL.
|
| Class | Description |
|---|---|
| ETC1 |
Class for encoding and decoding ETC1 compressed images.
|
| ETC1.ETC1Data |
Class for storing ETC1 compressed image data.
|
| ETC1TextureData | |
| FacedCubemapData |
A FacedCubemapData holds a cubemap data definition based on a
TextureData per face. |
| FileTextureArrayData | |
| FileTextureData | |
| FloatFrameBuffer |
This is a
FrameBuffer variant backed by a float texture. |
| FloatTextureData |
A
TextureData implementation which should be used to create float textures. |
| FrameBuffer |
Encapsulates OpenGL ES 2.0 frame buffer objects.
|
| FrameBufferCubemap |
Encapsulates OpenGL ES 2.0 frame buffer objects.
|
| GLFrameBuffer<T extends GLTexture> |
Encapsulates OpenGL ES 2.0 frame buffer objects.
|
| GLOnlyTextureData |
A
TextureData implementation which should be used to create gl only textures. |
| GLVersion | |
| HdpiUtils |
To deal with HDPI monitors properly, use the glViewport and glScissor functions of this class instead of directly calling
OpenGL yourself.
|
| ImmediateModeRenderer20 |
Immediate mode rendering class for GLES 2.0.
|
| IndexArray | |
| IndexBufferObject |
In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.
|
| IndexBufferObjectSubData |
IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.
|
| KTXTextureData |
A KTXTextureData holds the data from a KTX (or zipped KTX file, aka ZKTX).
|
| MipMapGenerator | |
| MipMapTextureData |
This class will load each contained TextureData to the chosen mipmap level.
|
| PixmapTextureData | |
| ShaderProgram |
A shader program encapsulates a vertex and fragment shader pair linked to form a shader program.
|
| ShapeRenderer |
Renders points, lines, shape outlines and filled shapes.
|
| VertexArray |
Convenience class for working with OpenGL vertex arrays.
|
| VertexBufferObject |
A
VertexData implementation based on OpenGL vertex buffer objects. |
| VertexBufferObjectSubData |
A
VertexData implementation based on OpenGL vertex buffer objects. |
| VertexBufferObjectWithVAO |
A
VertexData implementation that uses vertex buffer objects and vertex array objects. |
| Enum | Description |
|---|---|
| GLVersion.Type | |
| ShapeRenderer.ShapeType |
Shape types to be used with
ShapeRenderer.begin(ShapeType). |