| Package | Description |
|---|---|
| com.badlogic.gdx.assets.loaders | |
| com.badlogic.gdx.scenes.scene2d | |
| com.badlogic.gdx.scenes.scene2d.ui | |
| com.badlogic.gdx.scenes.scene2d.utils |
| Class and Description |
|---|
| Skin
A skin stores resources for UI widgets to use (texture regions, ninepatches, fonts, colors, etc).
|
| Class and Description |
|---|
| Table.Debug |
| Class and Description |
|---|
| Button |
| Button.ButtonStyle
The style for a button, see
Button. |
| ButtonGroup
Manages a group of buttons to enforce a minimum and maximum number of checked buttons.
|
| Cell
A cell for a
Table. |
| CheckBox.CheckBoxStyle
The style for a select box, see
CheckBox. |
| Container
A group with a single child that sizes and positions the child using constraints.
|
| Dialog
Displays a dialog, which is a modal window containing a content table with a button table underneath it.
|
| HorizontalGroup
A group that lays out its children side by side horizontally, with optional wrapping.
|
| Image
Displays a
Drawable, scaled various way within the widgets bounds. |
| ImageButton.ImageButtonStyle
The style for an image button, see
ImageButton. |
| ImageTextButton.ImageTextButtonStyle
The style for an image text button, see
ImageTextButton. |
| Label
A text label, with optional word wrapping.
|
| Label.LabelStyle
The style for a label, see
Label. |
| List
A list (aka list box) displays textual items and highlights the currently selected item.
|
| List.ListStyle
The style for a list, see
List. |
| ProgressBar
A progress bar is a widget that visually displays the progress of some activity or a value within given range.
|
| ProgressBar.ProgressBarStyle
The style for a progress bar, see
ProgressBar. |
| ScrollPane
A group that scrolls a child widget using scrollbars and/or mouse or touch dragging.
|
| ScrollPane.ScrollPaneStyle
The style for a scroll pane, see
ScrollPane. |
| SelectBox.SelectBoxStyle
The style for a select box, see
SelectBox. |
| Skin
A skin stores resources for UI widgets to use (texture regions, ninepatches, fonts, colors, etc).
|
| Slider.SliderStyle
The style for a slider, see
Slider. |
| SplitPane.SplitPaneStyle
The style for a splitpane, see
SplitPane. |
| Stack
A stack is a container that sizes its children to its size and positions them at 0,0 on top of each other.
|
| Table
A group that sizes and positions children using table constraints.
|
| Table.Debug |
| TextButton
A button with a child
Label to display text. |
| TextButton.TextButtonStyle
The style for a text button, see
TextButton. |
| TextField
A single-line text input field.
|
| TextField.OnscreenKeyboard
An interface for onscreen keyboards.
|
| TextField.TextFieldClickListener
Basic input listener for the text field
|
| TextField.TextFieldFilter
Interface for filtering characters entered into the text field.
|
| TextField.TextFieldListener
Interface for listening to typed characters.
|
| TextField.TextFieldStyle
The style for a text field, see
TextField. |
| TextTooltip.TextTooltipStyle
The style for a text tooltip, see
TextTooltip. |
| Tooltip
A listener that shows a tooltip actor when another actor is hovered over with the mouse.
|
| TooltipManager
Keeps track of an application's tooltips.
|
| Touchpad.TouchpadStyle
The style for a
Touchpad. |
| Tree
A tree widget where each node has an icon, actor, and child nodes.
|
| Tree.Node |
| Tree.TreeStyle
The style for a
Tree. |
| Value
Value placeholder, allowing the value to be computed on request.
|
| Value.Fixed
A fixed value that is not computed each time it is used.
|
| VerticalGroup
A group that lays out its children top to bottom vertically, with optional wrapping.
|
| Widget
An
Actor that participates in layout and provides a minimum, preferred, and maximum size. |
| WidgetGroup
A
Group that participates in layout and provides a minimum, preferred, and maximum size. |
| Window
A table that can be dragged and act as a modal window.
|
| Window.WindowStyle
The style for a window, see
Window. |
| Class and Description |
|---|
| ScrollPane
A group that scrolls a child widget using scrollbars and/or mouse or touch dragging.
|