public class FillViewport extends ScalingViewport
Scaling.fill so it keeps the aspect ratio by scaling the world up to take the whole screen
(some of the world may be off screen).| Constructor and Description |
|---|
FillViewport(float worldWidth,
float worldHeight)
Creates a new viewport using a new
OrthographicCamera. |
FillViewport(float worldWidth,
float worldHeight,
Camera camera) |
getScaling, setScaling, updateapply, apply, calculateScissors, getBottomGutterHeight, getCamera, getLeftGutterWidth, getPickRay, getRightGutterWidth, getRightGutterX, getScreenHeight, getScreenWidth, getScreenX, getScreenY, getTopGutterHeight, getTopGutterY, getWorldHeight, getWorldWidth, project, project, setCamera, setScreenBounds, setScreenHeight, setScreenPosition, setScreenSize, setScreenWidth, setScreenX, setScreenY, setWorldHeight, setWorldSize, setWorldWidth, toScreenCoordinates, unproject, unproject, updatepublic FillViewport(float worldWidth,
float worldHeight)
OrthographicCamera.public FillViewport(float worldWidth,
float worldHeight,
Camera camera)