package net.torvald.terrarum.audio import com.badlogic.gdx.Gdx import com.badlogic.gdx.audio.Music import com.badlogic.gdx.audio.Sound import net.torvald.terrarum.ModMgr import java.util.* /** * Created by minjaesong on 2016-07-08. */ object AudioResourceLibrary { // will play as music val ambientsForest = ArrayList() val ambientsMeadow = ArrayList() val ambientsWindy = ArrayList() val ambientsWoods = ArrayList() // will play as sound effect val crickets = ArrayList() init { ambientsForest.add(Gdx.audio.newMusic(ModMgr.getGdxFile("basegame", "sounds/ambient/ambient_forest_01.ogg"))) ambientsMeadow.add(Gdx.audio.newMusic(ModMgr.getGdxFile("basegame", "sounds/ambient/ambient_meadow_01.ogg"))) ambientsWindy.add(Gdx.audio.newMusic(ModMgr.getGdxFile("basegame", "sounds/ambient/ambient_windy_01.ogg"))) ambientsWoods.add(Gdx.audio.newMusic(ModMgr.getGdxFile("basegame", "sounds/ambient/ambient_woods_01.ogg"))) crickets.add(Gdx.audio.newSound(ModMgr.getGdxFile("basegame", "sounds/ambient/crickets_01.ogg"))) crickets.add(Gdx.audio.newSound(ModMgr.getGdxFile("basegame", "sounds/ambient/crickets_02.ogg"))) } }