package net.torvald.terrarum.gameactors import net.torvald.gdx.graphics.Cvec /** * Lightbox is defined based on pixelwise position in the world! */ class Lightbox() { var hitbox: Hitbox = Hitbox(0.0,0.0,0.0,0.0) var light: Cvec = Cvec() constructor(hitbox: Hitbox, light: Cvec) : this() { this.hitbox = hitbox this.light = light } operator fun component1() = hitbox operator fun component2() = light } /** * For actors that either emits or blocks lights * * Created by minjaesong on 2016-02-19. * * the interface Luminous is merged with the ActorWithBody -- minjaesong on 2022-09-11 */ /*interface Luminous { /** * Arguments: * * Hitbox(x-offset, y-offset, width, height) * (Use ArrayList for normal circumstances) * * NOTE: MUST NOT SERIALISE (use `@Transient`) */ val lightBoxList: List /** * Arguments: * * Hitbox(x-offset, y-offset, width, height) * (Use ArrayList for normal circumstances) * * NOTE: MUST NOT SERIALISE (use `@Transient`) */ val shadeBoxList: List }*/