## Atmosphere ## * Serene (not all serene of course) * There's living village, abandoned/crumbling settlement and lone shacks on the mountainside * History, much like one in the _Dwarf Fortress_, decaying of the settlement is simulated by the very method, but 1-2 will be forced. The amount is dependent on the size of the map * Reference: _Legend of Zelda: Breath of the Wild Trailer_ (the trailer came much after this game but the video will help you to get a grip) ## Colour overlay ## Colour overlay is set to 6 500 K as untouched. The value must be * Increased when: - Overcast (~ 7 000 K) - Freezing area (~ 7 500 K) * Decreased when: - Tropical area (~ 5 500 K) ## Sunlight ## Sunlight of the midday must have colour temperature of 5 700 K. ## Weather effects ## * Wind - Blows away sands/snows - Tilts raindrops/snowfall * Precipitation - Rain, snow