package net.torvald.terrarum.itemproperties import net.torvald.point.Point2d import net.torvald.terrarum.KVHashMap import net.torvald.terrarum.gameactors.CanBeAnItem import net.torvald.terrarum.gameitem.InventoryItem import net.torvald.terrarum.Terrarum import net.torvald.terrarum.gameactors.ActorWithSprite import net.torvald.terrarum.gamecontroller.mouseTileX import net.torvald.terrarum.gamecontroller.mouseTileY import net.torvald.terrarum.gameitem.IVKey import net.torvald.terrarum.gameworld.GameWorld import net.torvald.terrarum.mapdrawer.TilesDrawer import net.torvald.terrarum.mapdrawer.TilesDrawer.wallOverlayColour import net.torvald.terrarum.tileproperties.Tile import net.torvald.terrarum.tileproperties.TileCodex import org.newdawn.slick.GameContainer import org.newdawn.slick.Image import java.util.* /** * Created by minjaesong on 16-03-15. */ object ItemCodex { /** * * Will return corresponding Actor if ID >= 16777216 */ private val itemCodex = HashMap() private val dynamicItemDescription = HashMap() val ITEM_TILES = 0..GameWorld.TILES_SUPPORTED - 1 val ITEM_WALLS = GameWorld.TILES_SUPPORTED..GameWorld.TILES_SUPPORTED * 2 - 1 val ITEM_WIRES = GameWorld.TILES_SUPPORTED * 2..GameWorld.TILES_SUPPORTED * 2 + 255 val ITEM_STATIC = ITEM_WIRES.endInclusive + 1..32767 val ITEM_DYNAMIC = 32768..1048575 val ACTOR_ID_MIN = ITEM_DYNAMIC.endInclusive + 1 private val itemImagePlaceholder = Image("./assets/item_kari_24.tga") init { // tile items (blocks and walls are the same thing basically) for (i in ITEM_TILES + ITEM_WALLS) { itemCodex[i] = object : InventoryItem() { override val id: Int = i override val isUnique: Boolean = false override var baseMass: Double = TileCodex[i].density / 1000.0 override var baseToolSize: Double? = null override var equipPosition = EquipPosition.HAND_GRIP override val originalName = TileCodex[i % ITEM_WALLS.first].nameKey override var consumable = true override var inventoryCategory = Category.BLOCK init { itemProperties[IVKey.ITEMTYPE] = if (i in ITEM_TILES) IVKey.ItemType.BLOCK else IVKey.ItemType.WALL } override fun primaryUse(gc: GameContainer, delta: Int): Boolean { return false // TODO base punch attack } override fun secondaryUse(gc: GameContainer, delta: Int): Boolean { val mousePoint = Point2d(gc.mouseTileX.toDouble(), gc.mouseTileY.toDouble()) // linear search filter (check for intersection with tilewise mouse point and tilewise hitbox) Terrarum.ingame!!.actorContainer.forEach { if (it is ActorWithSprite && it.tilewiseHitbox.intersects(mousePoint)) return false } // return false if the tile is already there if (this.id == Terrarum.ingame!!.world.getTileFromTerrain(gc.mouseTileX, gc.mouseTileY)) return false // filter passed, do the job // FIXME this is only useful for Player if (i in ITEM_TILES) { Terrarum.ingame!!.world.setTileTerrain( gc.mouseTileX, gc.mouseTileY, i ) } else { Terrarum.ingame!!.world.setTileWall( gc.mouseTileX, gc.mouseTileY, i ) } return true } } } // test copper pickaxe itemCodex[ITEM_STATIC.first] = object : InventoryItem() { override val id = ITEM_STATIC.first override val isUnique = false override val originalName = "Test Pick" override var baseMass = 10.0 override var baseToolSize: Double? = 10.0 override var consumable = false override var maxDurability = 200 // this much tiles before breaking override var durability = maxDurability.toFloat() override var equipPosition = EquipPosition.HAND_GRIP override var inventoryCategory = Category.TOOL init { itemProperties[IVKey.ITEMTYPE] = IVKey.ItemType.PICK } override fun primaryUse(gc: GameContainer, delta: Int): Boolean { val mousePoint = Point2d(gc.mouseTileX.toDouble(), gc.mouseTileY.toDouble()) // linear search filter (check for intersection with tilewise mouse point and tilewise hitbox) Terrarum.ingame!!.actorContainer.forEach { if (it is ActorWithSprite && it.tilewiseHitbox.intersects(mousePoint)) return false } // return false if there's no tile if (Tile.AIR == Terrarum.ingame!!.world.getTileFromTerrain(gc.mouseTileX, gc.mouseTileY)) return false // filter passed, do the job Terrarum.ingame!!.world.setTileTerrain( gc.mouseTileX, gc.mouseTileY, Tile.AIR ) /*Terrarum.ingame!!.world.inflctTerrainDamage( gc.mouseTileX, gc.mouseTileY, )*/ return true } } // TODO read prop in Lua and fill itemCodex // read from save (if applicable) and fill dynamicItemDescription } operator fun get(code: Int): InventoryItem { if (code <= ITEM_STATIC.endInclusive) // generic item return itemCodex[code]!!.clone() // from CSV else if (code <= ITEM_DYNAMIC.endInclusive) { TODO("read from dynamicitem description (JSON)") } else { val a = Terrarum.ingame!!.getActorByID(code) // actor item if (a is CanBeAnItem) return a.itemData throw IllegalArgumentException("Attempted to get item data of actor that cannot be an item. ($a)") } } fun getItemImage(code: Int): Image { if (code <= ITEM_TILES.endInclusive) return TilesDrawer.tilesTerrain.getSubImage((code % 16) * 16, code / 16) else if (code <= ITEM_WALLS.endInclusive) { val img = TilesDrawer.tilesTerrain.getSubImage((code % 16) * 16, code / 16) img.setImageColor(wallOverlayColour.r, wallOverlayColour.g, wallOverlayColour.b) return img } else if (code <= ITEM_WIRES.endInclusive) return TilesDrawer.tilesWire.getSubImage((code % 16) * 16, code / 16) else return itemImagePlaceholder } fun hasItem(itemID: Int): Boolean = dynamicItemDescription.containsKey(itemID) }