package net.torvald.terrarum.worlddrawer import com.badlogic.gdx.graphics.Color import com.badlogic.gdx.graphics.g2d.SpriteBatch import com.jme3.math.FastMath import net.torvald.terrarum.Terrarum import net.torvald.terrarum.blockproperties.Block import net.torvald.terrarum.blockproperties.BlockCodex import net.torvald.terrarum.fillRect import net.torvald.terrarum.floorInt import net.torvald.terrarum.gameactors.ActorWBMovable import net.torvald.terrarum.gameactors.Luminous import net.torvald.terrarum.gameworld.GameWorld import net.torvald.terrarum.modulebasegame.IngameRenderer import java.util.* /** * Warning: you are not going to store float value to the lightmap -- see RGB_HDR_LUT (beziér) * * Created by minjaesong on 2016-01-25. */ //typealias RGB10 = Int // NOTE: no Float16 on this thing: 67 kB of memory footage is totally acceptable object LightmapRendererOld { lateinit var world: GameWorld // TODO if (VBO works on BlocksDrawer) THEN overscan of 256, utilise same technique in here val overscan_open: Int = 32 val overscan_opaque: Int = 8 init { println("[LightmapRenderer] Overscan open: $overscan_open; opaque: $overscan_opaque") } // TODO resize(int, int) -aware val LIGHTMAP_WIDTH = (Terrarum.ingame?.ZOOM_MINIMUM ?: 1f).inv().times(Terrarum.WIDTH) .div(FeaturesDrawer.TILE_SIZE).ceil() + overscan_open * 2 + 3 val LIGHTMAP_HEIGHT = (Terrarum.ingame?.ZOOM_MINIMUM ?: 1f).inv().times(Terrarum.HEIGHT) .div(FeaturesDrawer.TILE_SIZE).ceil() + overscan_open * 2 + 3 /** * Float value, 1.0 for 1023 */ // TODO utilise alpha channel to determine brightness of "glow" sprites (so that alpha channel works like UV light) private val lightmap: Array> = Array(LIGHTMAP_HEIGHT) { Array(LIGHTMAP_WIDTH, { Color(0f,0f,0f,0f) }) } // TODO framebuffer? private val lanternMap = ArrayList((Terrarum.ingame?.ACTORCONTAINER_INITIAL_SIZE ?: 2) * 4) private val AIR = Block.AIR private const val TILE_SIZE = FeaturesDrawer.TILE_SIZE private val DRAW_TILE_SIZE: Float = FeaturesDrawer.TILE_SIZE / IngameRenderer.lightmapDownsample // color model related constants const val MUL = 1024 // modify this to 1024 to implement 30-bit RGB const val CHANNEL_MAX_DECIMAL = 1f const val MUL_2 = MUL * MUL const val CHANNEL_MAX = MUL - 1 const val CHANNEL_MAX_FLOAT = CHANNEL_MAX.toFloat() const val COLOUR_RANGE_SIZE = MUL * MUL_2 const val MUL_FLOAT = MUL / 256f const val DIV_FLOAT = 256f / MUL internal var for_x_start: Int = 0 internal var for_y_start: Int = 0 internal var for_x_end: Int = 0 internal var for_y_end: Int = 0 //inline fun getLightRawPos(x: Int, y: Int) = lightmap[y][x] /** * Conventional level (multiplied by four) */ fun getLight(x: Int, y: Int): Color? { val col = getLightInternal(x, y) if (col == null) { return null } else { return Color(col.r * MUL_FLOAT, col.g * MUL_FLOAT, col.b * MUL_FLOAT, col.a * MUL_FLOAT) } } private fun getLightInternal(x: Int, y: Int): Color? { if (y - for_y_start + overscan_open in 0..lightmap.lastIndex && x - for_x_start + overscan_open in 0..lightmap[0].lastIndex) { return lightmap[y - for_y_start + overscan_open][x - for_x_start + overscan_open] } return null } private fun setLight(x: Int, y: Int, colour: Color) { if (y - for_y_start + overscan_open in 0..lightmap.lastIndex && x - for_x_start + overscan_open in 0..lightmap[0].lastIndex) { lightmap[y - for_y_start + overscan_open][x - for_x_start + overscan_open] = colour } } fun fireRecalculateEventtt() { } fun fireRecalculateEvent() { for_x_start = WorldCamera.x / TILE_SIZE - 1 // fix for premature lightmap rendering for_y_start = WorldCamera.y / TILE_SIZE - 1 // on topmost/leftmost side for_x_end = for_x_start + WorldCamera.width / TILE_SIZE + 3 for_y_end = for_y_start + WorldCamera.height / TILE_SIZE + 2 // same fix as above /** * * true: overscanning is limited to 8 tiles in width (overscan_opaque) * * false: overscanning will fully applied to 32 tiles in width (overscan_open) */ /*val rect_width = for_x_end - for_x_start val rect_height_rem_hbars = for_y_end - for_y_start - 2 val noop_mask = BitSet(2 * (rect_width) + 2 * (rect_height_rem_hbars)) val rect_size = noop_mask.size() // get No-op mask fun edgeToMaskNum(i: Int): Pair { if (i > rect_size) throw IllegalArgumentException() if (i < rect_width) // top edge horizontal return Pair(for_x_start + i, for_y_start) else if (i >= rect_size - rect_width) // bottom edge horizontal return Pair( for_x_start + i.minus(rect_size - rect_width), for_y_end ) else { // vertical edges without horizontal edge pair return Pair( if ((rect_width.even() && i.even()) || (rect_width.odd() && i.odd())) // if the index is on the left side of the box for_x_start else for_x_end, (i - rect_width).div(2) + for_y_start + 1 ) } } fun posToMaskNum(x: Int, y: Int): Int? { if (x in for_x_start + 1..for_x_end - 1 && y in for_y_start + 1..for_y_end - 1) { return null // inside of this imaginary box } else if (y <= for_y_start) { // upper edge if (x < for_x_start) return 0 else if (x > for_x_end) return rect_width - 1 else return x - for_x_start } else if (y >= for_y_end) { // lower edge if (x < for_x_start) return rect_size - rect_width else if (x > for_x_end) return rect_size - 1 else return x - for_x_start + (rect_size - rect_width) } else { // between two edges if (x < for_x_start) return (y - for_y_start - 1) * 2 + rect_width else if (x > for_x_end) return (y - for_y_start - 1) * 2 + rect_width + 1 else return null } } fun isNoop(x: Int, y: Int): Boolean = if (posToMaskNum(x, y) == null) false else if (!(x in for_x_start - overscan_opaque..for_x_end + overscan_opaque && x in for_y_start - overscan_opaque..for_y_end + overscan_opaque)) // point is within the range of overscan_open but not overscan_opaque noop_mask.get(posToMaskNum(x, y)!!) else // point within the overscan_opaque must be rendered, so no no-op false // build noop map for (i in 0..rect_size) { val point = edgeToMaskNum(i) val tile = world.getTileFromTerrain(point.first, point.second) ?: Block.NULL val isSolid = BlockCodex[tile].isSolid noop_mask.set(i, isSolid) }*/ /** * Updating order: * +--------+ +--+-----+ +-----+--+ +--------+ - * |↘ | | | 3| |3 | | | ↙| ↕︎ overscan_open / overscan_opaque * | +-----+ | | 2 | | 2 | | +-----+ | - depending on the noop_mask * | |1 | → | |1 | → | 1| | → | 1| | * | | 2 | | +-----+ +-----+ | | 2 | | * | | 3| |↗ | | ↖| |3 | | * +--+-----+ +--------+ +--------+ +-----+--+ * round: 1 2 3 4 * for all lightmap[y][x] */ purgeLightmap() buildLanternmap() // O(36n) == O(n) where n is a size of the map. // Because of inevitable overlaps on the area, it only works with ADDITIVE blend (aka maxblend) // Round 1 for (y in for_y_start - overscan_open..for_y_end) { for (x in for_x_start - overscan_open..for_x_end) { setLight(x, y, calculate(x, y, 1)) } } // Round 2 for (y in for_y_end + overscan_open downTo for_y_start) { for (x in for_x_start - overscan_open..for_x_end) { setLight(x, y, calculate(x, y, 2)) } } // Round 3 for (y in for_y_end + overscan_open downTo for_y_start) { for (x in for_x_end + overscan_open downTo for_x_start) { setLight(x, y, calculate(x, y, 3)) } } // Round 4 for (y in for_y_start - overscan_open..for_y_end) { for (x in for_x_end + overscan_open downTo for_x_start) { setLight(x, y, calculate(x, y, 4)) } } } private fun buildLanternmap() { lanternMap.clear() Terrarum.ingame?.let { it.actorContainer.forEach { it -> if (it is Luminous && it is ActorWBMovable) { // put lanterns to the area the luminantBox is occupying for (lightBox in it.lightBoxList) { val lightBoxX = it.hitbox.startX + lightBox.startX val lightBoxY = it.hitbox.startY + lightBox.startY val lightBoxW = lightBox.width val lightBoxH = lightBox.height for (y in lightBoxY.div(TILE_SIZE).floorInt() ..lightBoxY.plus(lightBoxH).div(TILE_SIZE).floorInt()) { for (x in lightBoxX.div(TILE_SIZE).floorInt() ..lightBoxX.plus(lightBoxW).div(TILE_SIZE).floorInt()) { val normalisedColor = it.color.cpy().mul(DIV_FLOAT) lanternMap.add(Lantern(x, y, normalisedColor)) // Q&D fix for Roundworld anomaly lanternMap.add(Lantern(x + world.width, y, normalisedColor)) lanternMap.add(Lantern(x - world.width, y, normalisedColor)) } } } } } } } private var ambientAccumulator = Color(0f,0f,0f,0f) private var lightLevelThis = Color(0f,0f,0f,0f) private var thisTerrain = 0 private var thisWall = 0 private var thisTileLuminosity = Color(0f,0f,0f,0f) private var thisTileOpacity = Color(0f,0f,0f,0f) private var sunLight = Color(0f,0f,0f,0f) private fun calculate(x: Int, y: Int, pass: Int): Color = calculate(x, y, pass, false) private fun calculate(x: Int, y: Int, pass: Int, doNotCalculateAmbient: Boolean): Color { // O(9n) == O(n) where n is a size of the map // TODO devise multithreading on this ambientAccumulator = Color(0f,0f,0f,0f) lightLevelThis = Color(0f,0f,0f,0f) thisTerrain = world.getTileFromTerrain(x, y) ?: Block.STONE thisWall = world.getTileFromWall(x, y) ?: Block.STONE thisTileLuminosity = BlockCodex[thisTerrain].luminosity // already been div by four thisTileOpacity = BlockCodex[thisTerrain].opacity // already been div by four sunLight = world.globalLight.cpy().mul(DIV_FLOAT) // MIX TILE // open air if (thisTerrain == AIR && thisWall == AIR) { lightLevelThis = sunLight } // luminous tile on top of air else if (thisWall == AIR && thisTileLuminosity.nonZero()) { lightLevelThis = sunLight maxBlend thisTileLuminosity // maximise to not exceed 1.0 with normal (<= 1.0) light } // opaque wall and luminous tile else if (thisWall != AIR && thisTileLuminosity.nonZero()) { lightLevelThis = thisTileLuminosity } // END MIX TILE for (i in 0 until lanternMap.size) { val lmap = lanternMap[i] if (lmap.posX == x && lmap.posY == y) lightLevelThis = lightLevelThis maxBlend lmap.color // maximise to not exceed 1.0 with normal (<= 1.0) light } if (!doNotCalculateAmbient) { // calculate ambient /* + * + * * @ * * + * + * sample ambient for eight points and apply attenuation for those * maxblend eight values and use it */ /* + */ambientAccumulator = ambientAccumulator maxBlend darkenColoured(getLightInternal(x - 1, y - 1) ?: Color(0f,0f,0f,0f), scaleSqrt2(thisTileOpacity)) /* + */ambientAccumulator = ambientAccumulator maxBlend darkenColoured(getLightInternal(x + 1, y - 1) ?: Color(0f,0f,0f,0f), scaleSqrt2(thisTileOpacity)) /* + */ambientAccumulator = ambientAccumulator maxBlend darkenColoured(getLightInternal(x - 1, y + 1) ?: Color(0f,0f,0f,0f), scaleSqrt2(thisTileOpacity)) /* + */ambientAccumulator = ambientAccumulator maxBlend darkenColoured(getLightInternal(x + 1, y + 1) ?: Color(0f,0f,0f,0f), scaleSqrt2(thisTileOpacity)) /* * */ambientAccumulator = ambientAccumulator maxBlend darkenColoured(getLightInternal(x , y - 1) ?: Color(0f,0f,0f,0f), thisTileOpacity) /* * */ambientAccumulator = ambientAccumulator maxBlend darkenColoured(getLightInternal(x , y + 1) ?: Color(0f,0f,0f,0f), thisTileOpacity) /* * */ambientAccumulator = ambientAccumulator maxBlend darkenColoured(getLightInternal(x - 1, y ) ?: Color(0f,0f,0f,0f), thisTileOpacity) /* * */ambientAccumulator = ambientAccumulator maxBlend darkenColoured(getLightInternal(x + 1, y ) ?: Color(0f,0f,0f,0f), thisTileOpacity) val ret = lightLevelThis maxBlend ambientAccumulator return ret } else { val ret = lightLevelThis return ret } } private fun getLightForOpaque(x: Int, y: Int): Color? { // ...so that they wouldn't appear too dark val l = getLightInternal(x, y) if (l == null) return null if (BlockCodex[world.getTileFromTerrain(x, y)].isSolid) { return Color( (l.r * 1.25f),//.clampOne(), (l.g * 1.25f),//.clampOne(), (l.b * 1.25f),//.clampOne() (l.a * 1.25f) ) } else { return l } } const val DRAW_FOR_RGB = 0xFFF0 const val DRAW_FOR_ALPHA = 0x000F fun draw(batch: SpriteBatch, drawMode: Int) { val this_x_start = for_x_start// + overscan_open val this_x_end = for_x_end// + overscan_open val this_y_start = for_y_start// + overscan_open val this_y_end = for_y_end// + overscan_open val originalColour = batch.color.cpy() // draw to the try { // loop for "scanlines" for (y in this_y_start..this_y_end) { // loop x var x = this_x_start while (x < this_x_end) { try { val thisLightLevel = getLightForOpaque(x, y) // coalesce identical intensity blocks to one var sameLevelCounter = 1 while (getLightForOpaque(x + sameLevelCounter, y) == thisLightLevel) { sameLevelCounter += 1 if (x + sameLevelCounter >= this_x_end) break } if (drawMode == DRAW_FOR_RGB) { batch.color = (getLightForOpaque(x, y) ?: Color(0f,0f,0f,0f)).normaliseToColourHDR() } else if (drawMode == DRAW_FOR_ALPHA) { batch.color = (getLightForOpaque(x, y) ?: Color(0f,0f,0f,0f)).normaliseToAlphaHDR() } batch.fillRect( x * DRAW_TILE_SIZE, y * DRAW_TILE_SIZE, (DRAW_TILE_SIZE * sameLevelCounter).ceil().toFloat(),// + 1f, DRAW_TILE_SIZE.ceil().toFloat()// + 1f ) x += sameLevelCounter - 1 } catch (e: ArrayIndexOutOfBoundsException) { // do nothing } x++ } } } catch (e: ArrayIndexOutOfBoundsException) { } batch.color = originalColour } val lightScalingMagic = 8f /** * Subtract each channel's RGB value. * * @param data Raw channel value (0-255) per channel * @param darken (0-255) per channel * @return darkened data (0-255) per channel */ fun darkenColoured(data: Color, darken: Color): Color { // use equation with magic number 8.0 // should draw somewhat exponential curve when you plot the propagation of light in-game return Color( data.r * (1f - darken.r * lightScalingMagic),//.clampZero(), data.g * (1f - darken.g * lightScalingMagic),//.clampZero(), data.b * (1f - darken.b * lightScalingMagic),//.clampZero(), data.a * (1f - darken.a * lightScalingMagic)) } private fun scaleSqrt2(data: Color): Color { return Color( data.r * 1.41421356f, data.g * 1.41421356f, data.b * 1.41421356f, data.a * 1.41421356f) } /** * Add each channel's RGB value. * * @param data Raw channel value (0-255) per channel * @param brighten (0-255) per channel * @return brightened data (0-255) per channel */ fun brightenColoured(data: Color, brighten: Color): Color { return Color( data.r * (1f + brighten.r * lightScalingMagic), data.g * (1f + brighten.g * lightScalingMagic), data.b * (1f + brighten.b * lightScalingMagic), data.a * (1f + brighten.a * lightScalingMagic) ) } /** * Darken each channel by 'darken' argument * * @param data Raw channel value (0-255) per channel * @param darken (0-255) * @return */ fun darkenUniformInt(data: Color, darken: Float): Color { if (darken < 0 || darken > CHANNEL_MAX) throw IllegalArgumentException("darken: out of range ($darken)") val darkenColoured = Color(darken, darken, darken, darken) return darkenColoured(data, darkenColoured) } /** * Darken or brighten colour by 'brighten' argument * * @param data Raw channel value (0-255) per channel * @param brighten (-1.0 - 1.0) negative means darkening * @return processed colour */ fun alterBrightnessUniform(data: Color, brighten: Float): Color { return Color( data.r + brighten, data.g + brighten, data.b + brighten, data.a + brighten ) } /** Get each channel from two RGB values, return new RGB that has max value of each channel * @param rgb * @param rgb2 * @return */ infix fun Color.maxBlend(other: Color): Color { return Color( if (this.r > other.r) this.r else other.r, if (this.g > other.g) this.g else other.g, if (this.b > other.b) this.b else other.b, if (this.a > other.a) this.a else other.a ) } /*inline fun RGB10.rawR() = this.ushr(20) and 1023 inline fun RGB10.rawG() = this.ushr(10) and 1023 inline fun RGB10.rawB() = this and 1023 /** 0.0 - 1.0 for 0-1023 (0.0 - 0.25 for 0-255) */ inline fun RGB10.r(): Float = this.rawR() / CHANNEL_MAX_FLOAT inline fun RGB10.g(): Float = this.rawG() / CHANNEL_MAX_FLOAT inline fun RGB10.b(): Float = this.rawB() / CHANNEL_MAX_FLOAT*/ /*inline fun constructRGBFromInt(r: Int, g: Int, b: Int): RGB10 { //if (r !in 0..CHANNEL_MAX) throw IllegalArgumentException("Red: out of range ($r)") //if (g !in 0..CHANNEL_MAX) throw IllegalArgumentException("Green: out of range ($g)") //if (b !in 0..CHANNEL_MAX) throw IllegalArgumentException("Blue: out of range ($b)") return r.shl(20) or g.shl(10) or b }*/ /*inline fun constructRGBFromFloat(r: Float, g: Float, b: Float): RGB10 { //if (r < 0 || r > CHANNEL_MAX_DECIMAL) throw IllegalArgumentException("Red: out of range ($r)") //if (g < 0 || g > CHANNEL_MAX_DECIMAL) throw IllegalArgumentException("Green: out of range ($g)") //if (b < 0 || b > CHANNEL_MAX_DECIMAL) throw IllegalArgumentException("Blue: out of range ($b)") return (r * CHANNEL_MAX).round().shl(20) or (g * CHANNEL_MAX).round().shl(10) or (b * CHANNEL_MAX).round() }*/ fun Int.clampZero() = if (this < 0) 0 else this fun Float.clampZero() = if (this < 0) 0f else this fun Int.clampChannel() = if (this < 0) 0 else if (this > CHANNEL_MAX) CHANNEL_MAX else this fun Float.clampOne() = if (this < 0) 0f else if (this > 1) 1f else this fun Float.clampChannel() = if (this > CHANNEL_MAX_DECIMAL) CHANNEL_MAX_DECIMAL else this fun getHighestRGB(x: Int, y: Int): Float? { val value = getLightInternal(x, y) if (value == null) return null else return FastMath.max(value.r, value.g, value.b) } fun getHighestRGBA(x: Int, y: Int): Float? { val value = getLightInternal(x, y) if (value == null) return null else return FastMath.max(value.r, value.g, value.b, value.a) } private fun purgeLightmap() { for (y in 0..LIGHTMAP_HEIGHT - 1) { for (x in 0..LIGHTMAP_WIDTH - 1) { lightmap[y][x] = Color(0f,0f,0f,0f) } } } infix fun Float.powerOf(f: Float) = FastMath.pow(this, f) private fun Float.sqr() = this * this private fun Float.sqrt() = FastMath.sqrt(this) private fun Float.inv() = 1f / this fun Float.floor() = FastMath.floor(this) fun Double.floorInt() = Math.floor(this).toInt() fun Float.round(): Int = Math.round(this) fun Double.round(): Int = Math.round(this).toInt() fun Float.ceil() = FastMath.ceil(this) fun Int.even(): Boolean = this and 1 == 0 fun Int.odd(): Boolean = this and 1 == 1 // TODO: float LUT lookup using linear interpolation // input: 0..1 for int 0..1023 fun hdr(intensity: Float): Float { val intervalStart = (intensity * MUL).floorInt() val intervalEnd = minOf(rgbHDRLookupTable.lastIndex, (intensity * MUL).floorInt() + 1) if (intervalStart == intervalEnd) return rgbHDRLookupTable[intervalStart] val intervalPos = (intensity * MUL) - (intensity * MUL).toInt() return interpolateLinear( intervalPos, rgbHDRLookupTable[intervalStart], rgbHDRLookupTable[intervalEnd] ) } val rgbHDRLookupTable = floatArrayOf( // polynomial of 6.0 please refer to work_files/HDRcurveBezierLinIntp.kts 0.0000f,0.0000f,0.0020f,0.0060f,0.0100f,0.0139f,0.0179f,0.0219f,0.0259f,0.0299f,0.0338f,0.0378f,0.0418f,0.0458f,0.0497f,0.0537f, 0.0577f,0.0617f,0.0656f,0.0696f,0.0736f,0.0776f,0.0816f,0.0855f,0.0895f,0.0935f,0.0975f,0.1014f,0.1054f,0.1094f,0.1134f,0.1173f, 0.1213f,0.1253f,0.1293f,0.1332f,0.1372f,0.1412f,0.1451f,0.1491f,0.1531f,0.1571f,0.1610f,0.1650f,0.1690f,0.1730f,0.1769f,0.1809f, 0.1849f,0.1888f,0.1928f,0.1968f,0.2007f,0.2047f,0.2087f,0.2127f,0.2166f,0.2206f,0.2246f,0.2285f,0.2325f,0.2365f,0.2404f,0.2444f, 0.2484f,0.2523f,0.2563f,0.2602f,0.2642f,0.2682f,0.2721f,0.2761f,0.2800f,0.2840f,0.2880f,0.2919f,0.2959f,0.2998f,0.3038f,0.3078f, 0.3117f,0.3157f,0.3196f,0.3236f,0.3275f,0.3315f,0.3354f,0.3394f,0.3433f,0.3472f,0.3512f,0.3551f,0.3591f,0.3630f,0.3669f,0.3709f, 0.3748f,0.3788f,0.3827f,0.3866f,0.3905f,0.3945f,0.3984f,0.4023f,0.4062f,0.4101f,0.4141f,0.4180f,0.4219f,0.4258f,0.4297f,0.4336f, 0.4375f,0.4414f,0.4453f,0.4491f,0.4530f,0.4569f,0.4608f,0.4647f,0.4685f,0.4724f,0.4762f,0.4801f,0.4839f,0.4878f,0.4916f,0.4954f, 0.4993f,0.5031f,0.5069f,0.5107f,0.5145f,0.5183f,0.5220f,0.5258f,0.5296f,0.5333f,0.5371f,0.5408f,0.5445f,0.5482f,0.5520f,0.5556f, 0.5593f,0.5630f,0.5667f,0.5703f,0.5739f,0.5776f,0.5812f,0.5848f,0.5883f,0.5919f,0.5955f,0.5990f,0.6025f,0.6060f,0.6095f,0.6130f, 0.6164f,0.6199f,0.6233f,0.6267f,0.6300f,0.6334f,0.6367f,0.6401f,0.6433f,0.6466f,0.6499f,0.6531f,0.6563f,0.6595f,0.6627f,0.6658f, 0.6689f,0.6720f,0.6751f,0.6781f,0.6811f,0.6841f,0.6871f,0.6901f,0.6930f,0.6959f,0.6987f,0.7016f,0.7044f,0.7072f,0.7100f,0.7127f, 0.7154f,0.7181f,0.7208f,0.7234f,0.7260f,0.7286f,0.7311f,0.7337f,0.7362f,0.7386f,0.7411f,0.7435f,0.7459f,0.7483f,0.7506f,0.7530f, 0.7553f,0.7575f,0.7598f,0.7620f,0.7642f,0.7664f,0.7685f,0.7706f,0.7727f,0.7748f,0.7769f,0.7789f,0.7809f,0.7829f,0.7849f,0.7868f, 0.7887f,0.7906f,0.7925f,0.7944f,0.7962f,0.7980f,0.7998f,0.8016f,0.8033f,0.8051f,0.8068f,0.8085f,0.8101f,0.8118f,0.8134f,0.8150f, 0.8166f,0.8182f,0.8198f,0.8213f,0.8229f,0.8244f,0.8259f,0.8274f,0.8288f,0.8303f,0.8317f,0.8331f,0.8345f,0.8359f,0.8373f,0.8386f, 0.8400f,0.8413f,0.8426f,0.8439f,0.8452f,0.8465f,0.8477f,0.8490f,0.8502f,0.8514f,0.8526f,0.8538f,0.8550f,0.8562f,0.8573f,0.8585f, 0.8596f,0.8608f,0.8619f,0.8630f,0.8641f,0.8651f,0.8662f,0.8673f,0.8683f,0.8693f,0.8704f,0.8714f,0.8724f,0.8734f,0.8744f,0.8754f, 0.8763f,0.8773f,0.8782f,0.8792f,0.8801f,0.8811f,0.8820f,0.8829f,0.8838f,0.8847f,0.8856f,0.8864f,0.8873f,0.8882f,0.8890f,0.8899f, 0.8907f,0.8915f,0.8923f,0.8932f,0.8940f,0.8948f,0.8956f,0.8963f,0.8971f,0.8979f,0.8987f,0.8994f,0.9002f,0.9009f,0.9017f,0.9024f, 0.9031f,0.9039f,0.9046f,0.9053f,0.9060f,0.9067f,0.9074f,0.9081f,0.9087f,0.9094f,0.9101f,0.9108f,0.9114f,0.9121f,0.9127f,0.9134f, 0.9140f,0.9146f,0.9153f,0.9159f,0.9165f,0.9171f,0.9177f,0.9184f,0.9190f,0.9195f,0.9201f,0.9207f,0.9213f,0.9219f,0.9225f,0.9230f, 0.9236f,0.9242f,0.9247f,0.9253f,0.9258f,0.9264f,0.9269f,0.9274f,0.9280f,0.9285f,0.9290f,0.9296f,0.9301f,0.9306f,0.9311f,0.9316f, 0.9321f,0.9326f,0.9331f,0.9336f,0.9341f,0.9346f,0.9351f,0.9355f,0.9360f,0.9365f,0.9370f,0.9374f,0.9379f,0.9383f,0.9388f,0.9393f, 0.9397f,0.9402f,0.9406f,0.9410f,0.9415f,0.9419f,0.9423f,0.9428f,0.9432f,0.9436f,0.9440f,0.9445f,0.9449f,0.9453f,0.9457f,0.9461f, 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0.9794f,0.9796f,0.9799f,0.9801f,0.9803f,0.9805f,0.9807f,0.9809f,0.9811f,0.9813f,0.9815f,0.9817f,0.9819f,0.9821f,0.9823f,0.9825f, 0.9827f,0.9829f,0.9831f,0.9832f,0.9834f,0.9836f,0.9838f,0.9840f,0.9842f,0.9844f,0.9846f,0.9847f,0.9849f,0.9851f,0.9853f,0.9855f, 0.9856f,0.9858f,0.9860f,0.9862f,0.9864f,0.9865f,0.9867f,0.9869f,0.9870f,0.9872f,0.9874f,0.9876f,0.9877f,0.9879f,0.9881f,0.9882f, 0.9884f,0.9886f,0.9887f,0.9889f,0.9890f,0.9892f,0.9894f,0.9895f,0.9897f,0.9898f,0.9900f,0.9901f,0.9903f,0.9905f,0.9906f,0.9908f, 0.9909f,0.9911f,0.9912f,0.9914f,0.9915f,0.9917f,0.9918f,0.9920f,0.9921f,0.9922f,0.9924f,0.9925f,0.9927f,0.9928f,0.9930f,0.9931f, 0.9932f,0.9934f,0.9935f,0.9937f,0.9938f,0.9939f,0.9941f,0.9942f,0.9943f,0.9945f,0.9946f,0.9947f,0.9949f,0.9950f,0.9951f,0.9953f, 0.9954f,0.9955f,0.9957f,0.9958f,0.9959f,0.9960f,0.9962f,0.9963f,0.9964f,0.9965f,0.9967f,0.9968f,0.9969f,0.9970f,0.9971f,0.9973f, 0.9974f,0.9975f,0.9976f,0.9977f,0.9978f,0.9980f,0.9981f,0.9982f,0.9983f,0.9984f,0.9985f,0.9987f,0.9988f,0.9989f,0.9990f,0.9991f, 0.9992f,0.9993f,0.9994f,0.9995f,0.9996f,0.9997f,0.9999f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f, 1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f, 1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f, 1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f, 1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f, 1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f, 1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f, 1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f, 1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f, 1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f, 1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f, 1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f, 1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f, 1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f, 1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f, 1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f, 1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f, 1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f, 1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f, 1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f, 1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f, 1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f, 1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f, 1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f,1.0000f // isn't it beautiful? ) /** To eliminated visible edge on the gradient when 255/1023 is exceeded */ fun Color.normaliseToColourHDR() = Color( hdr(this.r), hdr(this.g), hdr(this.b), 1f ) fun Color.normaliseToAlphaHDR() = Color( hdr(this.a), hdr(this.a), hdr(this.a), 1f ) /** * color values are normalised -- 0.0 to 1.0 for 0..1023 */ data class Lantern(val posX: Int, val posY: Int, val color: Color) private fun Color.nonZero() = this.r != 0f || this.g != 0f || this.b != 0f || this.a != 0f val histogram: Histogram get() { var reds = IntArray(MUL) // reds[intensity] ← counts var greens = IntArray(MUL) // do. var blues = IntArray(MUL) // do. val render_width = for_x_end - for_x_start val render_height = for_y_end - for_y_start // excluiding overscans; only reckon echo lights for (y in overscan_open..render_height + overscan_open + 1) { for (x in overscan_open..render_width + overscan_open + 1) { reds [minOf(CHANNEL_MAX, lightmap[y][x].r.times(MUL).floorInt())] += 1 greens[minOf(CHANNEL_MAX, lightmap[y][x].g.times(MUL).floorInt())] += 1 blues [minOf(CHANNEL_MAX, lightmap[y][x].b.times(MUL).floorInt())] += 1 } } return Histogram(reds, greens, blues) } class Histogram(val reds: IntArray, val greens: IntArray, val blues: IntArray) { val RED = 0 val GREEN = 1 val BLUE = 2 val screen_tiles: Int = (for_x_end - for_x_start + 2) * (for_y_end - for_y_start + 2) val brightest: Int get() { for (i in CHANNEL_MAX downTo 1) { if (reds[i] > 0 || greens[i] > 0 || blues[i] > 0) return i } return 0 } val brightest8Bit: Int get() { val b = brightest return if (brightest > 255) 255 else b } val dimmest: Int get() { for (i in 0..CHANNEL_MAX) { if (reds[i] > 0 || greens[i] > 0 || blues[i] > 0) return i } return CHANNEL_MAX } val range: Int = CHANNEL_MAX fun get(index: Int): IntArray { return when (index) { RED -> reds GREEN -> greens BLUE -> blues else -> throw IllegalArgumentException() } } } fun interpolateLinear(scale: Float, startValue: Float, endValue: Float): Float { if (startValue == endValue) { return startValue } if (scale <= 0f) { return startValue } if (scale >= 1f) { return endValue } return (1f - scale) * startValue + scale * endValue } }