package net.torvald.terrarum.modulebasegame import net.torvald.terrarum.* import net.torvald.terrarum.App.printdbg import net.torvald.terrarum.modulebasegame.imagefont.WatchFont /** * The entry point for the module "Basegame" * * Created by minjaesong on 2018-06-21. */ class EntryPoint : ModuleEntryPoint() { private val moduleName = "basegame" override fun getTitleScreen(batch: FlippingSpriteBatch): IngameInstance? { return TitleScreen(batch) } override fun invoke() { printdbg(this, "Hello, world!") // load common resources to the AssetsManager CommonResourcePool.addToLoadingList("$moduleName.items") { ItemSheet(ModMgr.getGdxFile(moduleName, "items/items.tga")) } CommonResourcePool.loadAll() // the order of invocation is important! Material should be the first as blocks and items are depend on it. ModMgr.GameMaterialLoader.invoke(moduleName) ModMgr.GameItemLoader.invoke(moduleName) ModMgr.GameBlockLoader.invoke(moduleName) ModMgr.GameOreLoader.invoke(moduleName) ModMgr.GameLanguageLoader.invoke(moduleName) ModMgr.GameCraftingRecipeLoader.invoke(moduleName) ModMgr.GameAudioLoader.invoke(moduleName) if (App.IS_DEVELOPMENT_BUILD) { println("[EntryPoint] Crafting Recipes: ") CraftingRecipeCodex.props.forEach { item, recipes -> println("[EntryPoint] $item ->") recipes.forEach { print(" ") println(it) } } } // add smelting recipe for sands BlockCodex.filter { it.hasTag("SAND") }.forEach { (itemID, _) -> ItemCodex.get0(itemID)!!.tags.add("SMELTABLE") ItemCodex.get0(itemID)!!.smeltingProduct = "basegame:148" } println("\n[Basegame.EntryPoint] Welcome back!") } override fun dispose() { WatchFont.dispose() } }