public class InputEventQueue extends Object
InputProcessor.| Constructor and Description |
|---|
InputEventQueue() |
| Modifier and Type | Method and Description |
|---|---|
void |
drain(InputProcessor processor) |
long |
getCurrentEventTime() |
boolean |
keyDown(int keycode,
long time) |
boolean |
keyTyped(char character,
long time) |
boolean |
keyUp(int keycode,
long time) |
boolean |
mouseMoved(int screenX,
int screenY,
long time) |
boolean |
scrolled(float amountX,
float amountY,
long time) |
boolean |
touchDown(int screenX,
int screenY,
int pointer,
int button,
long time) |
boolean |
touchDragged(int screenX,
int screenY,
int pointer,
long time) |
boolean |
touchUp(int screenX,
int screenY,
int pointer,
int button,
long time) |
public void drain(@Null InputProcessor processor)
public boolean keyDown(int keycode,
long time)
public boolean keyUp(int keycode,
long time)
public boolean keyTyped(char character,
long time)
public boolean touchDown(int screenX,
int screenY,
int pointer,
int button,
long time)
public boolean touchUp(int screenX,
int screenY,
int pointer,
int button,
long time)
public boolean touchDragged(int screenX,
int screenY,
int pointer,
long time)
public boolean mouseMoved(int screenX,
int screenY,
long time)
public boolean scrolled(float amountX,
float amountY,
long time)
public long getCurrentEventTime()
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