| Package | Description |
|---|---|
| com.badlogic.gdx | |
| com.badlogic.gdx.graphics | |
| com.badlogic.gdx.graphics.glutils |
| Modifier and Type | Field and Description |
|---|---|
static Application |
Gdx.app |
| Modifier and Type | Method and Description |
|---|---|
static void |
Cubemap.clearAllCubemaps(Application app)
Clears all managed cubemaps.
|
static void |
Mesh.clearAllMeshes(Application app)
Will clear the managed mesh cache.
|
static void |
TextureArray.clearAllTextureArrays(Application app)
Clears all managed TextureArrays.
|
static void |
Texture.clearAllTextures(Application app)
Clears all managed textures.
|
static void |
Cubemap.invalidateAllCubemaps(Application app)
Invalidate all managed cubemaps.
|
static void |
Mesh.invalidateAllMeshes(Application app)
Invalidates all meshes so the next time they are rendered new VBO handles are generated.
|
static void |
TextureArray.invalidateAllTextureArrays(Application app)
Invalidate all managed TextureArrays.
|
static void |
Texture.invalidateAllTextures(Application app)
Invalidate all managed textures.
|
| Modifier and Type | Method and Description |
|---|---|
static void |
GLFrameBuffer.clearAllFrameBuffers(Application app) |
static void |
ShaderProgram.clearAllShaderPrograms(Application app) |
static void |
GLFrameBuffer.invalidateAllFrameBuffers(Application app)
Invalidates all frame buffers.
|
static void |
ShaderProgram.invalidateAllShaderPrograms(Application app)
Invalidates all shaders so the next time they are used new handles are generated
|
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