public class FloatFrameBuffer extends FrameBuffer
FrameBuffer variant backed by a float texture.GLFrameBuffer.FloatFrameBufferBuilder, GLFrameBuffer.FrameBufferBuilder, GLFrameBuffer.FrameBufferCubemapBuilder, GLFrameBuffer.GLFrameBufferBuilder<U extends GLFrameBuffer<? extends GLTexture>>| Constructor and Description |
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FloatFrameBuffer(int width,
int height,
boolean hasDepth)
Creates a new FrameBuffer with a float backing texture, having the given dimensions and potentially a depth buffer attached.
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unbindbegin, bind, clearAllFrameBuffers, dispose, end, end, getColorBufferTexture, getDepthBufferHandle, getFramebufferHandle, getHeight, getManagedStatus, getManagedStatus, getStencilBufferHandle, getTextureAttachments, getWidth, invalidateAllFrameBufferspublic FloatFrameBuffer(int width,
int height,
boolean hasDepth)
width - the width of the framebuffer in pixelsheight - the height of the framebuffer in pixelshasDepth - whether to attach a depth bufferGdxRuntimeException - in case the FrameBuffer could not be createdCopyright © 2021. All rights reserved.