public abstract static class GLFrameBuffer.GLFrameBufferBuilder<U extends GLFrameBuffer<? extends GLTexture>> extends Object
| Constructor and Description |
|---|
GLFrameBufferBuilder(int width,
int height) |
public GLFrameBuffer.GLFrameBufferBuilder<U> addColorTextureAttachment(int internalFormat, int format, int type)
public GLFrameBuffer.GLFrameBufferBuilder<U> addBasicColorTextureAttachment(Pixmap.Format format)
public GLFrameBuffer.GLFrameBufferBuilder<U> addFloatAttachment(int internalFormat, int format, int type, boolean gpuOnly)
public GLFrameBuffer.GLFrameBufferBuilder<U> addDepthTextureAttachment(int internalFormat, int type)
public GLFrameBuffer.GLFrameBufferBuilder<U> addStencilTextureAttachment(int internalFormat, int type)
public GLFrameBuffer.GLFrameBufferBuilder<U> addDepthRenderBuffer(int internalFormat)
public GLFrameBuffer.GLFrameBufferBuilder<U> addStencilRenderBuffer(int internalFormat)
public GLFrameBuffer.GLFrameBufferBuilder<U> addStencilDepthPackedRenderBuffer(int internalFormat)
public GLFrameBuffer.GLFrameBufferBuilder<U> addBasicDepthRenderBuffer()
public GLFrameBuffer.GLFrameBufferBuilder<U> addBasicStencilRenderBuffer()
public GLFrameBuffer.GLFrameBufferBuilder<U> addBasicStencilDepthPackedRenderBuffer()
public abstract U build()
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