package net.torvald.terrarum.modulebasegame.ui import com.badlogic.gdx.Gdx import com.badlogic.gdx.graphics.Color import com.badlogic.gdx.graphics.Texture import com.badlogic.gdx.graphics.g2d.TextureRegion import net.torvald.terrarum.gameactors.ai.toInt import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack /** * Make item slot image with number on bottom-right * * Created by minjaesong on 2016-07-20. */ object ItemSlotImageBuilder { // FIXME it leaks mem waaaaagh val colourBlack = Color(0x404040_FF) val colourWhite = Color(0xC0C0C0_FF.toInt()) val slotImage = TextureRegionPack(Gdx.files.internal("./assets/graphics/gui/quickbar/item_slots_atlas.tga"), 38, 38) // must have same w/h as slotLarge private val imageDict = HashMap() fun produce(isBlack: Boolean, number: Int = 10): TextureRegion { return slotImage.get(number, 0 or isBlack.toInt().shl(1)) } fun produceLarge(isBlack: Boolean, number: Int = 10): TextureRegion { return slotImage.get(number, 1 or isBlack.toInt().shl(1)) } fun dispose() { slotImage.dispose() } }