package net.torvald.terrarum import com.google.gson.JsonArray import com.google.gson.JsonObject import com.google.gson.JsonPrimitive import net.torvald.imagefont.GameFontWhite import net.torvald.JsonFetcher import net.torvald.JsonWriter import net.torvald.imagefont.TinyAlphNum import org.lwjgl.input.Controllers import org.lwjgl.opengl.GL11 import org.newdawn.slick.* import org.newdawn.slick.state.StateBasedGame import java.io.File import java.io.IOException import java.lang.management.ManagementFactory import java.text.SimpleDateFormat import java.util.* import java.util.logging.FileHandler import java.util.logging.Level import java.util.logging.Logger import java.util.logging.SimpleFormatter /** * Created by minjaesong on 15-12-30. */ class Terrarum @Throws(SlickException::class) constructor(gamename: String) : StateBasedGame(gamename) { // these properties goes into the GameContainer var previousState: Int? = null // to be used with temporary states like StateMonitorCheck init { gameConfig = GameConfig() joypadLabelStart = when (getConfigString("joypadlabelstyle")) { "nwii" -> 0xE04B.toChar() // + mark "logitech" -> 0xE05A.toChar() // number 10 else -> 0xE042.toChar() // > mark (sonyps, msxb360, generic) } joypadLableSelect = when (getConfigString("joypadlabelstyle")) { "nwii" -> 0xE04D.toChar() // - mark "logitech" -> 0xE059.toChar() // number 9 "sonyps" -> 0xE043.toChar() // solid rectangle "msxb360" -> 0xE041.toChar() // < mark else -> 0xE043.toChar() // solid rectangle } getDefaultDirectory() createDirs() val readFromDisk = readConfigJson() if (!readFromDisk) readConfigJson() // get locale from config val gameLocaleFromConfig = gameConfig.getAsString("language") ?: sysLang // if bad game locale were set, use system locale if (gameLocaleFromConfig.length < 2) gameLocale = sysLang else gameLocale = gameLocaleFromConfig println("[terrarum] Locale: " + gameLocale) try { Controllers.getController(0) environment = if (getConfigString("pcgamepadenv") == "console") RunningEnvironment.CONSOLE else RunningEnvironment.PC } catch (e: IndexOutOfBoundsException) { environment = RunningEnvironment.PC } } @Throws(SlickException::class) override fun initStatesList(gc: GameContainer) { gc.input.enableKeyRepeat() fontGame = GameFontWhite() fontSmallNumbers = TinyAlphNum() fontControlGuide = SpriteSheetFont(SpriteSheet( "./assets/graphics/fonts/" + if (environment == RunningEnvironment.CONSOLE) "keycaps_gamepad.png" else "keycaps.png", 18, 18) , ' ') hasController = gc.input.controllerCount > 0 if (hasController) { for (c in 0..Controllers.getController(0).axisCount - 1) { Controllers.getController(0).setDeadZone(c, CONTROLLER_DEADZONE) } } gc.graphics.clear() // clean up any 'dust' in the buffer addState(StateVTTest()) //addState(StateTestingSandbox()) //addState(StateSplash()) //addState(StateMonitorCheck()) //addState(StateFontTester()) //ingame = StateInGame() //addState(ingame) } companion object { val sysLang: String get() { val lan = System.getProperty("user.language") val country = System.getProperty("user.country") return lan + country } /** * To be used with physics simulator */ val TARGET_FPS = 50 /** * To be used with render, to achieve smooth frame drawing * TARGET_INTERNAL_FPS > TARGET_FPS for smooth frame drawing * Must choose a value so that (1000 / VAL) is still integer */ val TARGET_INTERNAL_FPS = 100 lateinit var appgc: AppGameContainer var WIDTH = 1072 var HEIGHT = 742 // IMAX ratio var VSYNC = true val VSYNC_TRIGGER_THRESHOLD = 56 lateinit var ingame: StateInGame lateinit var gameConfig: GameConfig lateinit var OSName: String private set lateinit var OSVersion: String private set lateinit var OperationSystem: String private set lateinit var defaultDir: String private set lateinit var defaultSaveDir: String private set val memInUse: Long get() = ManagementFactory.getMemoryMXBean().heapMemoryUsage.used shr 20 val totalVMMem: Long get() = Runtime.getRuntime().maxMemory() shr 20 lateinit var environment: RunningEnvironment private val localeSimple = arrayOf("de", "en", "es", "it") var gameLocale = "####" // lateinit placeholder set(value) { if (localeSimple.contains(value.substring(0..1))) field = value.substring(0..1) else field = value } lateinit var fontGame: Font private set lateinit var fontSmallNumbers: Font private set lateinit var fontControlGuide: Font private set var joypadLabelStart: Char = 0x00.toChar() // lateinit var joypadLableSelect:Char = 0x00.toChar() // lateinit var joypadLabelNinA: Char = 0x00.toChar() // lateinit TODO var joypadLabelNinB: Char = 0x00.toChar() // lateinit TODO var joypadLabelNinX: Char = 0x00.toChar() // lateinit TODO var joypadLabelNinY: Char = 0x00.toChar() // lateinit TODO var joypadLabelNinL: Char = 0x00.toChar() // lateinit TODO var joypadLabelNinR: Char = 0x00.toChar() // lateinit TODO var joypadLabelNinZL: Char = 0x00.toChar() // lateinit TODO var joypadLabelNinZR: Char = 0x00.toChar() // lateinit TODO val joypadLabelLEFT = 0xE068.toChar() val joypadLabelDOWN = 0xE069.toChar() val joypadLabelUP = 0xE06A.toChar() val joypadLabelRIGHT = 0xE06B.toChar() // 0x0 - 0xF: Game-related // 0x10 - 0x1F: Config // 0x100 and onward: unit tests for dev val STATE_ID_SPLASH = 0x0 val STATE_ID_HOME = 0x1 val STATE_ID_GAME = 0x3 val STATE_ID_CONFIG_CALIBRATE = 0x11 val STATE_ID_TEST_FONT = 0x100 val STATE_ID_TEST_TTY = 0x110 val STATE_ID_TEST_SHIT = 0x5617 var hasController = false val CONTROLLER_DEADZONE = 0.1f /** Available CPU cores */ val CORES = Runtime.getRuntime().availableProcessors(); /** * If the game is multithreading. * True if: * * CORES >= 2 and config "multithread" is true */ val MULTITHREAD: Boolean get() = CORES >= 2 && getConfigBoolean("multithread") private lateinit var configDir: String /** * 0xAA_BB_XXXX * AA: Major version * BB: Minor version * XXXX: Revision * * e.g. 0x02010034 can be translated as 2.1.52 */ const val VERSION_RAW = 0x0002006D const val VERSION_STRING: String = "${VERSION_RAW.ushr(24)}.${VERSION_RAW.and(0xFF0000).ushr(16)}.${VERSION_RAW.and(0xFFFF)}" const val NAME = "Terrarum" fun main(args: Array) { try { appgc = AppGameContainer(Terrarum(NAME)) appgc.setDisplayMode(WIDTH, HEIGHT, false) appgc.setTargetFrameRate(TARGET_INTERNAL_FPS) appgc.setVSync(VSYNC) appgc.setMaximumLogicUpdateInterval(1000 / TARGET_INTERNAL_FPS) // 10 ms appgc.setMinimumLogicUpdateInterval(1000 / TARGET_INTERNAL_FPS - 1) // 9 ms appgc.setShowFPS(false) // game will run normally even if it is not focused appgc.setUpdateOnlyWhenVisible(false) appgc.alwaysRender = true appgc.start() } catch (ex: SlickException) { val logger = Logger.getLogger(Terrarum::class.java.name) val dateFormat = SimpleDateFormat("yyyy-MM-dd'T'HH:mm:ssXXX") val calendar = Calendar.getInstance() val filepath = "$defaultDir/crashlog-${dateFormat.format(calendar.time)}.txt" val fileHandler = FileHandler(filepath) logger.addHandler(fileHandler) val formatter = SimpleFormatter() fileHandler.formatter = formatter //logger.info() println("The game has been crashed!") println("Crash log were saved to $filepath.") println("================================================================================") logger.log(Level.SEVERE, null, ex) } } private fun getDefaultDirectory() { OSName = System.getProperty("os.name") OSVersion = System.getProperty("os.version") val OS = System.getProperty("os.name").toUpperCase() if (OS.contains("WIN")) { OperationSystem = "WINDOWS" defaultDir = System.getenv("APPDATA") + "/terrarum" } else if (OS.contains("OS X")) { OperationSystem = "OSX" defaultDir = System.getProperty("user.home") + "/Library/Application Support/terrarum" } else if (OS.contains("NUX") || OS.contains("NIX")) { OperationSystem = "LINUX" defaultDir = System.getProperty("user.home") + "/.terrarum" } else if (OS.contains("SUNOS")) { OperationSystem = "SOLARIS" defaultDir = System.getProperty("user.home") + "/.terrarum" } else { OperationSystem = "UNKNOWN" defaultDir = System.getProperty("user.home") + "/.terrarum" } defaultSaveDir = defaultDir + "/Saves" configDir = defaultDir + "/config.json" } private fun createDirs() { val dirs = arrayOf(File(defaultSaveDir)) for (d in dirs) { if (!d.exists()) { d.mkdirs() } } } @Throws(IOException::class) private fun createConfigJson() { val configFile = File(configDir) if (!configFile.exists() || configFile.length() == 0L) { JsonWriter.writeToFile(DefaultConfig.fetch(), configDir) } } private fun readConfigJson(): Boolean { try { // read from disk and build config from it val jsonObject = JsonFetcher(configDir) // make config jsonObject.entrySet().forEach { entry -> gameConfig[entry.key] = entry.value } return true } catch (e: IOException) { // write default config to game dir. Call this method again to read config from it. try { createConfigJson() } catch (e1: IOException) { e.printStackTrace() } return false } } /** * Return config from config set. If the config does not exist, default value will be returned. * @param key * * * @return Config from config set or default config if it does not exist. * * * @throws NullPointerException if the specified config simply does not exist. */ fun getConfigInt(key: String): Int { val cfg = getConfigMaster(key) if (cfg is JsonPrimitive) return cfg.asInt else return cfg as Int } /** * Return config from config set. If the config does not exist, default value will be returned. * @param key * * * @return Config from config set or default config if it does not exist. * * * @throws NullPointerException if the specified config simply does not exist. */ fun getConfigString(key: String): String { val cfg = getConfigMaster(key) if (cfg is JsonPrimitive) return cfg.asString else return cfg as String } /** * Return config from config set. If the config does not exist, default value will be returned. * @param key * * * @return Config from config set or default config if it does not exist. * * * @throws NullPointerException if the specified config simply does not exist. */ fun getConfigBoolean(key: String): Boolean { val cfg = getConfigMaster(key) if (cfg is JsonPrimitive) return cfg.asBoolean else return cfg as Boolean } fun getConfigIntArray(key: String): IntArray { val cfg = getConfigMaster(key) if (cfg is JsonArray) { val jsonArray = cfg.asJsonArray return IntArray(jsonArray.size(), { i -> jsonArray[i].asInt }) } else return cfg as IntArray } private fun getConfigMaster(key: String): Any { var cfg: Any? = null try { cfg = gameConfig[key.toLowerCase()]!! } catch (e: NullPointerException) { try { cfg = DefaultConfig.fetch()[key.toLowerCase()] } catch (e1: NullPointerException) { e.printStackTrace() } } return cfg!! } } } fun main(args: Array) { Terrarum.main(args) } fun blendMul() { GL11.glEnable(GL11.GL_BLEND) GL11.glColorMask(true, true, true, true) GL11.glBlendFunc(GL11.GL_DST_COLOR, GL11.GL_ONE_MINUS_SRC_ALPHA) } fun blendNormal() { GL11.glEnable(GL11.GL_BLEND) GL11.glColorMask(true, true, true, true) GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA) } fun blendAlphaMap() { GL11.glDisable(GL11.GL_BLEND) GL11.glColorMask(false, false, false, true) } fun blendScreen() { GL11.glEnable(GL11.GL_BLEND) GL11.glColorMask(true, true, true, true) GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE_MINUS_SRC_COLOR)} fun blendDisable() { GL11.glDisable(GL11.GL_BLEND) } enum class RunningEnvironment { PC, CONSOLE, MOBILE }