/* * Copyright (C) 2013 Jason Taylor. * Released as open-source under the Apache License, Version 2.0. * * ============================================================================ * | Joise * ============================================================================ * * Copyright (C) 2013 Jason Taylor * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * ============================================================================ * | Accidental Noise Library * | -------------------------------------------------------------------------- * | Joise is a derivative work based on Josua Tippetts' C++ library: * | http://accidentalnoise.sourceforge.net/index.html * ============================================================================ * * Copyright (C) 2011 Joshua Tippetts * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package com.sudoplay.joise.module; import com.sudoplay.joise.ModuleInstanceMap; import com.sudoplay.joise.ModuleMap; import com.sudoplay.joise.ModulePropertyMap; import com.sudoplay.joise.noise.Util; import com.sudoplay.util.Checked; public class ModuleTiers extends SourcedModule { public static final int DEFAULT_NUM_TIERS = 0; public static final boolean DEFAULT_SMOOTH = true; protected int numTiers = DEFAULT_NUM_TIERS; protected boolean smooth = DEFAULT_SMOOTH; public void setNumTiers(long n) { numTiers = Checked.safeLongToInt(n); } public void setNumTiers(int n) { numTiers = n; } public void setSmooth(boolean b) { smooth = b; } @Override public double get(double x, double y) { int numsteps = numTiers; if (smooth) --numsteps; double val = source.get(x, y); double Tb = Math.floor(val * (double) (numsteps)); double Tt = Tb + 1.0; double t = val * (double) (numsteps) - Tb; Tb /= (double) (numsteps); Tt /= (double) (numsteps); double u; if (smooth) u = Util.quinticBlend(t); else u = 0.0; return Tb + u * (Tt - Tb); } @Override public double get(double x, double y, double z) { int numsteps = numTiers; if (smooth) --numsteps; double val = source.get(x, y, z); double Tb = Math.floor(val * (double) (numsteps)); double Tt = Tb + 1.0; double t = val * (double) (numsteps) - Tb; Tb /= (double) (numsteps); Tt /= (double) (numsteps); double u; if (smooth) u = Util.quinticBlend(t); else u = 0.0; return Tb + u * (Tt - Tb); } @Override public double get(double x, double y, double z, double w) { int numsteps = numTiers; if (smooth) --numsteps; double val = source.get(x, y, z, w); double Tb = Math.floor(val * (double) (numsteps)); double Tt = Tb + 1.0; double t = val * (double) (numsteps) - Tb; Tb /= (double) (numsteps); Tt /= (double) (numsteps); double u; if (smooth) u = Util.quinticBlend(t); else u = 0.0; return Tb + u * (Tt - Tb); } @Override public double get(double x, double y, double z, double w, double u, double v) { int numsteps = numTiers; if (smooth) --numsteps; double val = source.get(x, y, z, w, u, v); double Tb = Math.floor(val * (double) (numsteps)); double Tt = Tb + 1.0; double t = val * (double) (numsteps) - Tb; Tb /= (double) (numsteps); Tt /= (double) (numsteps); double s; if (smooth) s = Util.quinticBlend(t); else s = 0.0; return Tb + s * (Tt - Tb); } @Override protected void _writeToMap(ModuleMap map) { ModulePropertyMap props = new ModulePropertyMap(this); writeLong("tiers", numTiers, props); writeBoolean("smooth", smooth, props); writeSource(props, map); map.put(getId(), props); } @Override public Module buildFromPropertyMap(ModulePropertyMap props, ModuleInstanceMap map) { readLong("tiers", "setNumTiers", props); readBoolean("smooth", "setSmooth", props); readSource(props, map); return this; } }