package net.torvald.terrarum.realestate import net.torvald.terrarum.gameworld.GameWorld import java.util.* /** * Created by minjaesong on 2016-03-27. */ object RealEstateCodex { /** * HashMap * * Note that a block can have only ONE owner (as an Actor or Faction ID) */ private var ownershipRegistry: HashMap = HashMap() fun setOwner(world: GameWorld, tileX: Int, tileY: Int, refID: Int) { ownershipRegistry[LandUtil.getBlockAddr(world, tileX, tileY)] = refID } fun removeOwner(world: GameWorld, tileX: Int, tileY: Int) { ownershipRegistry.remove(LandUtil.getBlockAddr(world, tileX, tileY)) } fun getOwner(world: GameWorld, tileX: Int, tileY: Int): Int? = ownershipRegistry[LandUtil.getBlockAddr(world, tileX, tileY)] }