A savegame consists of a Playable Character Information, Savegame Metadata, and other files. A savegame is a single file in the format of TerranVirtualDisk. Files contained the TerranVirtualDisk is as follows: (root) worldinfo0 -- Savegame Metadata (TESV) Has fixed Entry ID of 32767 worldinfo1 -- Copy of blocks.csv -- will use this from the next load worldinfo2 -- Copy of items.csv -- will use this from the next load worldinfo3 -- Copy of materials.csv -- will use this from the next load world[n] -- Layer Data (TEMD); [n] is a serial number of the world (starts at 1) Has fixed Entry ID of [n] (any random number in Hex 32768..ACTORID_MIN - 1) -- Serialised Dynamic Item? (any random number in Hex ACTORID_MIN..FFFFFFFF) -- Serialised Entity Information (including Player) (PLAYER_REF_ID in Hex -- 91A7E2) -- Player Character Information (Serialised--JSON'd--Entity Information) (51621D) -- The Debug Player (Serialised Entity Information) load_order.txt -- LoadOrder.csv (NOT zipped) Remarks: world history is created at the load time by scanning all the actors' corresponding ActorValue