## Friendlier version of Dwarf Fortress Adventure mode - Yet lots of !!fun!! (wat that double exclamation mark!) - You can build your own hamlet (Dwarf "Fortress" reference) - You die, you lose "you"; the world will be there, some of your possession will be on the ground, but you got to start over by making new character from scratch - Unless you have built Resurrection Shrine, which you won't going to easily build it - Genre: Adventure, Open world (towns in RPG, building, town managing (conquer existing one or you build one and persuade existing people to move in) -> See Dwarf Fortress and Animal Crossing) * Adventure: adventure this vast—5,5 km wide—world, discover new (and good/horrible) things * Open world: - Building: building your own houses, structures, etc. - Town managing: 1. Build your own little hamlet and manage it or- 2. Conquer existing one and become a ruler The town is a special hamlet that can be tailored for your taste - Survival: mobs will trying to attack your assets (yourself, your hamlet, your people) ## Side view ## Interact menu w/ mouse right ## User experience * Indicative mouse cursor ## Game mechanics * 24 pixels == 1 metre ## Purpose of the game * Boss - Will be mentioned/shown as absolute _evil_. - But actually is not. * Theme - Is an evil really really is what we think? - Is there a thing as 'absolute evil'? * Boss character - From debugger character - Name key: "Sigriðr hinn Dróttningin" (can be changed) * Little setting - A ruler, hated by people * Mechanics - Beating boss does not ends the game, but grants an ability to create new character as it. ...We need to re-think about it. —Torvald, 2017-04-30