in highp vec4 a_position; in highp vec4 a_color; in highp vec4 a_generic; in highp vec2 a_texCoord0; uniform mat4 u_projTrans; out mediump vec4 v_color; out highp vec2 v_texCoords; out highp vec4 v_generic; void main() { v_color = a_color; v_texCoords = a_texCoord0; v_generic = a_generic; gl_Position = u_projTrans * a_position; }